_12yoTalent

Ukraine
193 matches tracked 62 matches in 30 days
ELO ▲ 25
2,164
30-day peak: 2,188
Rank EU
#150,203
Ukraine #139 in Ukraine
Last updated:

How does _12yoTalent play?

Rating 1.01 (from 143 matches) K/R 0.74 ADR 79.8 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

54% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 54%+16 pp · Ø 38% better than 98%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.04+0.04 · Ø 1.00 better than 63%
Pistol kills per match 2.9
Knife kills 4 in 193 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 48%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 19x 4K, 0 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.19, Headshots +2 pp
= Stayed the same
K/R at 0.74, ADR at 80.4, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.73). Just above the average (0.72).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
56 matches · 55% win rate
On Ancient −30 ELO
22 matches · 36% win rate
On Sundays −5 ELO, win rate 43%

_12yoTalent loses the most ELO on Mirage: −49 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Inferno
  2. Highest rating in a match: 2.44 · Anubis
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
55% better than 64%
0.74 better than 54%
79.9 better than 49%
1.01 right on the average
58% of 161 duels better than 87%
38% of 34 situations right on the average
Dust 241
44% better than 28%
0.75 better than 60%
82.2 better than 62%
1.03 better than 54%
57% of 139 duels better than 83%
42% of 24 situations better than 63%
Ancient22
36% better than 8%
0.78 better than 73%
84.2 better than 69%
1.09 better than 75%
51% of 71 duels right on the average
0% of 8 situations better than 1%
Anubis22
64% better than 86%
0.70 better than 31%
78.2 better than 37%
0.88-
50% of 54 duels better than 44%
20% of 5 situations better than 14%
Inferno19
47% better than 29%
0.64 better than 13%
66.5 better than 2%
0.82-
39% of 49 duels better than 4%
50% of 4 situations better than 75%
Cache16
56% -
0.79 -
85.5 -
1.07-
63% of 73 duels -
45% of 11 situations -
Nuke11
64% -
0.76 -
77.1 -
1.03-
51% of 37 duels -
67% of 6 situations -
Aim_map_faceit5
100% -
0.68 -
72.6 -
1.12-
68% of 96 duels -
68% of 96 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _12yoTalent plays

Across 193 matches _12yoTalent averages K/R 0.74 and ADR 79.8; the rating across the 143 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 16.3 kills per match with 55% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 58 of 143 matches the rating was 1.10 or higher (41%), in 55 it was below 0.90. In 127 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. _12yoTalent loses the most ELO on Mirage (−49 ELO, win rate 55%). Things go best in match 4 of the day (+26 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +26 ELO. Improved over the last three months: Rating +0.19, Headshots +2 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.4, Win rate at 54%. Last 30 days: 62 matches, win rate 52%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.