_102

Switzerland
On FACEIT since 2025 188 matches tracked 89 matches in 30 days
ELO ▼ 116
2,613
30-day peak: 2,834
Rank EU
#34,750
Switzerland #265 in Switzerland
Last updated:

How does _102 play?

Rating 1.05 K/R 0.78 ADR 87.0 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 188 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 66%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 93%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 3.7
Knife kills 3 in 188 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 61%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.7+0.4 · Ø 2.3 better than 80%
4Ks and aces 27x 4K, 3 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 70%
Deaths per round 78%+7 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +79
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.20, Rating −0.31, ADR −17.7, Headshots −8 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.72 (at the start 0.92). Just below the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −49 ELO
21 matches · 33% win rate
On Mirage −2 ELO
36 matches · 42% win rate
Between 18:00 and 24:00 −29 ELO, win rate 41%
On Mondays +7 ELO, win rate 40%

_102 loses the most ELO in match 4 of the day: −49 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 1.97 · Cache

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
58% better than 72%
0.82 better than 79%
91.9 better than 89%
1.12 better than 71%
50% of 281 duels better than 40%
52% of 21 situations better than 84%
Mirage36
42% better than 14%
0.77 better than 59%
85.1 better than 67%
1.04 better than 48%
46% of 191 duels better than 19%
47% of 19 situations better than 75%
Ancient33
58% better than 66%
0.79 better than 68%
88.5 better than 79%
1.06 better than 55%
55% of 199 duels better than 68%
43% of 7 situations better than 63%
Anubis24
46% better than 25%
0.70 better than 26%
82.1 better than 52%
0.91 better than 8%
45% of 111 duels better than 15%
33% of 15 situations better than 36%
Inferno18
50% better than 36%
0.77 right on the average
86.4 better than 57%
1.02 better than 29%
50% of 105 duels better than 27%
75% of 4 situations better than 97%
Cache15
53% -
0.81 -
86.0 -
1.12-
53% of 99 duels -
17% of 12 situations -
Nuke7
57% -
0.74 -
83.1 -
1.00-
44% of 41 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _102 plays

Across 188 matches _102 averages K/R 0.78, ADR 87.0 and a rating of 1.05. Biggest strength: Headshot rate at 60%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 60% headshots. The strongest map is Dust 2 with a 58% win rate in 53 matches. In 82 of 188 matches the rating was 1.10 or higher (44%), in 72 it was below 0.90. In 137 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: July 2026 at 1.28. _102 loses the most ELO in match 4 of the day (−49 ELO, win rate 33%). Things go best on Dust 2 (+70 ELO, win rate 58%). Match no. 3 of the day goes best: 67% win rate, −25 ELO. Improved over the last three months: ELO +79. Got weaker: K/R −0.20, Rating −0.31, ADR −17.7, Headshots −8 pp, Win rate −11 pp. Last 30 days: 89 matches, win rate 46%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.