_102
Name history of _102
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).
Compared with 2,333 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average60% headshots and so well above the average (51%).
Impact
Average2.7 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.92. Last 3 months: 0.72 (at the start 0.92). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.28. Last 3 months: 0.96 (at the start 1.27). Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 102.9. Last 3 months: 82.1 (at the start 99.8). Just above the average (80.5).
Share of headshot kills
Best month: June 2026 with 70%. Last 3 months: 57% (at the start 65%). Well above the average (51%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 50% (at the start 61%). Just below the average (51%).
Best month: October 2026 with 2,834. Last 3 months: 2,587 (at the start 2,508).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 71%.
Patterns
From the last 188 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_102 loses the most ELO in match 4 of the day: −49 ELO, 33% win rate
Records and milestones
from recorded matches- Most kills in a match: 50 · Dust 2
- Longest win streak: 10 wins in a row · Mirage
- Highest rating in a match: 1.97 · Cache
Maps in detail
from the last 188 matchesCompared with players on the same level who have at least 15 matches on the map.
How _102 plays
Across 188 matches _102 averages K/R 0.78, ADR 87.0 and a rating of 1.05. Biggest strength: Headshot rate at 60%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 60% headshots. The strongest map is Dust 2 with a 58% win rate in 53 matches. In 82 of 188 matches the rating was 1.10 or higher (44%), in 72 it was below 0.90. In 137 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: July 2026 at 1.28. _102 loses the most ELO in match 4 of the day (−49 ELO, win rate 33%). Things go best on Dust 2 (+70 ELO, win rate 58%). Match no. 3 of the day goes best: 67% win rate, −25 ELO. Improved over the last three months: ELO +79. Got weaker: K/R −0.20, Rating −0.31, ADR −17.7, Headshots −8 pp, Win rate −11 pp. Last 30 days: 89 matches, win rate 46%, net ELO +125.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.