_1001
How does _1001 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).
Compared with 2,333 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average34% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average63% headshots and so well above the average (51%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so slightly below the average (4.0%).
Utility and deaths
Average0.18 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months unchanged at 0.73. Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.13. Last 3 months: 1.03 (at the start 1.10). Right on the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 84.6. Last 3 months: 79.0 (at the start 78.6). Just below the average (80.5).
Share of headshot kills
Best month: June 2026 with 68%. Last 3 months: 63% (at the start 64%). Well above the average (51%).
Matches won (win rate)
Best month: July 2026 with 79%. Last 3 months: 53% (at the start 69%). Slightly above the average (51%).
Best month: August 2026 with 2,695. Last 3 months: 2,563 (at the start 2,670).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 195 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_1001 loses the most ELO on Mirage: −58 ELO, 49% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Most kills in a match: 35 · Mirage
- Highest rating in a match: 2.43 · Mirage
- Longest win streak: 8 wins in a row · Aim_all_pistols
Maps in detail
from the last 195 matchesCompared with players on the same level who have at least 15 matches on the map.
How _1001 plays
Across 195 matches _1001 averages K/R 0.73 and ADR 78.8; the rating across the 174 rated matches is 1.04. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 63% headshots. The strongest map is Cache with a 100% win rate in 10 matches. In 70 of 174 matches the rating was 1.10 or higher (40%), in 66 it was below 0.90. In 135 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. _1001 loses the most ELO on Mirage (−58 ELO, win rate 49%). Things go best on Dust 2 (+156 ELO, win rate 66%). From match no. 5 of the day on, things go best: 67% win rate, +12 ELO. Got weaker: Rating −0.07, Win rate −16 pp, ELO −107. Unchanged in recent months: K/R at 0.73, ADR at 79.0, Headshots at 63%. Last 30 days: 57 matches, win rate 54%, net ELO +87.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.