_1001

Thailand
On FACEIT since 2016 195 matches tracked 57 matches in 30 days
ELO ▲ 227
2,563
30-day peak: 2,599
Rank SEA ▼ 1 place
#859
Thailand #44 in Thailand
30 days · prev. #858 · best #760
Last updated:

How does _1001 play?

Rating 1.04 (from 174 matches) K/R 0.73 ADR 78.8 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 174 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 47%−4 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 98%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.02−0.02 · Ø 1.04 better than 37%
Pistol kills per match 3.3
Knife kills 1 in 195 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.0%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 53%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 27%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 31x 4K, 2 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.32).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 17%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 79.0, Headshots at 63%
▼ Got worse
Rating −0.07, Win rate −16 pp, ELO −107

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
55 matches · 49% win rate
In match 2 of the day −41 ELO
49 matches · 51% win rate
On Wednesdays −10 ELO, win rate 45%

_1001 loses the most ELO on Mirage: −58 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.43 · Mirage
  4. Longest win streak: 8 wins in a row · Aim_all_pistols

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
66% better than 91%
0.73 better than 39%
78.7 better than 36%
1.07 better than 56%
45% of 276 duels better than 17%
36% of 33 situations better than 42%
Mirage55
49% better than 37%
0.71 better than 30%
78.4 better than 33%
1.02 better than 41%
49% of 197 duels better than 34%
27% of 30 situations better than 19%
Anubis30
47% better than 29%
0.80 better than 73%
84.7 better than 67%
1.10 better than 66%
51% of 118 duels better than 42%
29% of 17 situations better than 25%
Ancient16
31% better than 2%
0.61 better than 3%
71.3 better than 6%
0.80-
37% of 49 duels better than 2%
63% of 8 situations better than 94%
Cache10
100% -
0.85 -
83.6 -
1.23-
56% of 36 duels -
20% of 5 situations -
Inferno7
43% -
0.80 -
82.9 -
1.11-
50% of 22 duels -
40% of 5 situations -
Aim_all_pistols3
67% -
0.53 -
55.5 -
0.88-
53% of 64 duels -
53% of 64 situations -
Nuke3
100% -
0.87 -
89.7 -
1.16-
64% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _1001 plays

Across 195 matches _1001 averages K/R 0.73 and ADR 78.8; the rating across the 174 rated matches is 1.04. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 63% headshots. The strongest map is Cache with a 100% win rate in 10 matches. In 70 of 174 matches the rating was 1.10 or higher (40%), in 66 it was below 0.90. In 135 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. _1001 loses the most ELO on Mirage (−58 ELO, win rate 49%). Things go best on Dust 2 (+156 ELO, win rate 66%). From match no. 5 of the day on, things go best: 67% win rate, +12 ELO. Got weaker: Rating −0.07, Win rate −16 pp, ELO −107. Unchanged in recent months: K/R at 0.73, ADR at 79.0, Headshots at 63%. Last 30 days: 57 matches, win rate 54%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.