_0tricala_

Russia
On FACEIT since 2017 109 matches tracked 55 matches in 30 days
Last updated:
Next update possible in 1h 3m

How does _0tricala_ play?

Rating 0.94 K/R 0.69 ADR 79.0 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 8% normal 0.90 to 1.09 17% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.8
Knife kills 3 in 109 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 17x 4K, 0 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _0tricala_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 109 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
24 matches · 38% win rate
Between 12:00 and 18:00 +50 ELO, win rate 50%

_0tricala_ loses the most ELO in match 2 of the day: −25 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 24 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.03 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 72%
0.73 better than 46%
79.2 better than 43%
1.02 better than 48%
48% of 108 duels better than 32%
42% of 19 situations better than 62%
Dust 223
52% right on the average
0.68 better than 22%
81.2 better than 54%
0.93 better than 17%
44% of 86 duels better than 16%
39% of 18 situations better than 53%
Anubis18
33% better than 5%
0.69 better than 27%
79.6 better than 45%
0.92 better than 14%
51% of 71 duels right on the average
38% of 8 situations right on the average
Ancient9
56% -
0.60 -
71.4 -
0.80-
37% of 41 duels -
33% of 6 situations -
Inferno9
67% -
0.60 -
71.2 -
0.82-
38% of 32 duels -
75% of 4 situations -
Nuke9
67% -
0.68 -
77.4 -
0.91-
40% of 48 duels -
29% of 7 situations -
Cache6
83% -
0.80 -
92.2 -
1.08-
44% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _0tricala_ plays

Across 109 matches _0tricala_ averages K/R 0.69, ADR 79.0 and a rating of 0.94. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 46% headshots. The strongest map is Mirage with a 57% win rate in 35 matches. In 36 of 109 matches the rating was 1.10 or higher (33%), in 54 it was below 0.90. In 109 matches with detailed stats: 17 4Ks and 0 aces. _0tricala_ loses the most ELO in match 2 of the day (−25 ELO, win rate 38%). Things go best on Mirage (+41 ELO, win rate 57%). Match no. 3 of the day goes best: 71% win rate, −25 ELO. Last 30 days: 55 matches, win rate 53%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.