_-stargaz-_

South Korea
On FACEIT since 2022 64 matches tracked 44 matches in 30 days
ELO ▼ 38
2,523
30-day peak: 2,588
Rank EU
#47,022
South Korea #775 in South Korea
Last updated:

How does _-stargaz-_ play?

Rating 1.23 K/R 0.90 ADR 94.8 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 64 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 35%+23 pp · Ø 12% better than 98%
K/D 1.24+0.20 · Ø 1.04 better than 92%
Pistol kills per match 3.8
Knife kills 1 in 64 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.4).

2K rounds 17.7%+4.1 pp · Ø 13.6% better than 99%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 93%
MVPs per match 3.4+1.0 · Ø 2.4 better than 99%
4Ks and aces 18x 4K, 2 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.31).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 58%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 22%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06, ADR +6.8, Win rate +4 pp
= Stayed the same
K/R at 0.91
▼ Got worse
Headshots −13 pp

Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.91
AprMayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.91 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −36 ELO
22 matches · 64% win rate

_-stargaz-_ loses the most ELO on Dust 2: −36 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 65 · Dust 2
  2. Highest rating in a match: 2.46 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
60% better than 79%
0.97 better than 99%
100.5 better than 98%
1.33 better than 98%
66% of 134 duels better than 99%
36% of 14 situations better than 45%
Dust 222
64% better than 87%
0.87 better than 91%
92.1 better than 90%
1.18 better than 84%
55% of 142 duels better than 68%
17% of 18 situations better than 7%
Anubis8
63% -
0.87 -
92.5 -
1.16-
56% of 59 duels -
29% of 7 situations -
Ancient4
50% -
0.67 -
78.9 -
0.93-
50% of 20 duels -
100% of 1 situations -
Nuke3
67% -
0.93 -
100.2 -
1.28-
69% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _-stargaz-_ plays

Across 64 matches _-stargaz-_ averages K/R 0.90, ADR 94.8 and a rating of 1.23. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 21.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 64% win rate in 22 matches. In 37 of 64 matches the rating was 1.10 or higher (58%), in 13 it was below 0.90. In 44 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: October 2026 at 1.25. _-stargaz-_ loses the most ELO on Dust 2 (−36 ELO, win rate 64%). Things go best on Mirage (+6 ELO, win rate 60%). Improved over the last three months: Rating +0.06, ADR +6.8, Win rate +4 pp. Got weaker: Headshots −13 pp. Unchanged in recent months: K/R at 0.91. Last 30 days: 44 matches, win rate 64%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.