_-sharov-_
Name history of _-sharov-_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).
Compared with 1,058 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so clearly below the average (49%).
Clutch
Average36% of 1v1s won and so just below the average (38%).
Weapons and aim
Average59% headshots and so well above the average (47%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (3.8%).
Utility and deaths
Average0.41 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 0.97. Last 3 months unchanged at 0.96. Slightly below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 77.4. Last 3 months: 75.5 (at the start 77.2). Slightly below the average (78.8).
Share of headshot kills
Best month: September 2026 with 63%. Last 3 months: 61% (at the start 55%). Well above the average (47%).
Matches won (win rate)
Best month: September 2026 with 67%. Last 3 months: 49% (at the start 44%). Slightly above the average (47%).
Best month: October 2026 with 1,643. Last 3 months: 1,491 (at the start 1,425).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 126 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_-sharov-_ loses the most ELO on Ancient: −108 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 1.89 · Ancient
- Most kills in a match: 31 · Mirage
Maps in detail
from the last 126 matchesCompared with players on the same level who have at least 15 matches on the map.
How _-sharov-_ plays
Across 126 matches _-sharov-_ averages K/R 0.69, ADR 76.2 and a rating of 0.96. Biggest strength: Headshot rate at 59%, better than 98% of level 7 players. Most room to improve: Opening duels won at 44%, better than only 9% of level 7 players. Averages 15.3 kills per match with 59% headshots. The strongest map is Dust 2 with a 65% win rate in 31 matches. In 37 of 126 matches the rating was 1.10 or higher (29%), in 54 it was below 0.90. In 76 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 0.97. _-sharov-_ loses the most ELO on Ancient (−108 ELO, win rate 45%). Things go best in match 1 of the day (−52 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, −52 ELO. Improved over the last three months: Headshots +6 pp, Win rate +5 pp, ELO +66. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 75.5. Last 30 days: 19 matches, win rate 53%, net ELO −50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.