_-seeya_-

Russia
230 matches tracked 75 matches in 30 days
Last updated:

How does _-seeya_- play?

Rating 0.96 (from 194 matches) K/R 0.71 ADR 77.2 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 194 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 45%−6 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.93−0.09 · Ø 1.02 better than 19%
Pistol kills per match 2.7
Knife kills 1 in 230 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 25%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 62%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 22x 4K, 2 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 58%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 76.7, ELO at 1,847
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −113 ELO
31 matches · 55% win rate
On Dust 2 −28 ELO
72 matches · 53% win rate
Between 12:00 and 18:00 −92 ELO, win rate 39%
On Mondays +23 ELO, win rate 43%

_-seeya_- loses the most ELO on Ancient: −113 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.98 · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
53% better than 58%
0.67 better than 21%
74.5 better than 22%
0.93 better than 21%
48% of 200 duels better than 37%
52% of 27 situations better than 87%
Anubis48
50% better than 45%
0.74 right on the average
80.1 better than 47%
0.96 better than 27%
45% of 148 duels better than 18%
59% of 17 situations better than 91%
Mirage45
51% right on the average
0.71 better than 38%
78.3 better than 39%
0.98 better than 36%
41% of 154 duels better than 7%
30% of 23 situations better than 28%
Ancient31
55% better than 63%
0.74 right on the average
80.2 right on the average
1.02 better than 53%
46% of 123 duels better than 24%
32% of 19 situations better than 32%
Nuke16
19% better than 1%
0.68 better than 21%
73.6 better than 15%
0.93 better than 15%
38% of 55 duels better than 2%
57% of 7 situations better than 89%
Inferno11
27% -
0.70 -
74.0 -
1.00-
46% of 37 duels -
50% of 8 situations -
Cache5
60% -
0.66 -
73.4 -
0.83-
57% of 7 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _-seeya_- plays

Across 230 matches _-seeya_- averages K/R 0.71 and ADR 77.2; the rating across the 194 rated matches is 0.96. Biggest strength: Headshot rate at 62%, better than 98% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 11% of level 9 players. Averages 15.2 kills per match with 62% headshots. The strongest map is Ancient with a 55% win rate in 31 matches. In 64 of 194 matches the rating was 1.10 or higher (33%), in 83 it was below 0.90. In 150 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. _-seeya_- loses the most ELO on Ancient (−113 ELO, win rate 55%). Things go best on Anubis (+40 ELO, win rate 50%). Match no. 4 of the day goes best: 57% win rate, +10 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 76.7, ELO at 1,847. Last 30 days: 75 matches, win rate 48%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.