_-seeya_-
Name history of _-seeya_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _-seeya_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average62% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.08. Last 3 months: 0.96 (at the start 0.97). Clearly below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 83.0. Last 3 months: 76.7 (at the start 78.0). Slightly below the average (80.4).
Share of headshot kills
Best month: July 2026 with 65%. Last 3 months: 60% (at the start 64%). Well above the average (49%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 51% (at the start 44%). Just below the average (52%).
Best month: August 2026 with 2,273. Last 3 months: 1,847 (at the start 1,887).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 51%.
Patterns
From the last 230 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_-seeya_- loses the most ELO on Ancient: −113 ELO, 55% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 1.98 · Mirage
- Most kills in a match: 35 · Dust 2
Maps in detail
from the last 230 matchesCompared with players on the same level who have at least 15 matches on the map.
How _-seeya_- plays
Across 230 matches _-seeya_- averages K/R 0.71 and ADR 77.2; the rating across the 194 rated matches is 0.96. Biggest strength: Headshot rate at 62%, better than 98% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 11% of level 9 players. Averages 15.2 kills per match with 62% headshots. The strongest map is Ancient with a 55% win rate in 31 matches. In 64 of 194 matches the rating was 1.10 or higher (33%), in 83 it was below 0.90. In 150 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. _-seeya_- loses the most ELO on Ancient (−113 ELO, win rate 55%). Things go best on Anubis (+40 ELO, win rate 50%). Match no. 4 of the day goes best: 57% win rate, +10 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 76.7, ELO at 1,847. Last 30 days: 75 matches, win rate 48%, net ELO −19.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.