_-ner0--

Netherlands
103 matches tracked 23 matches in 30 days
Last updated:

How does _-ner0-- play?

Rating 1.01 (from 53 matches) K/R 0.78 ADR 82.9 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 53 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 40% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Weakness
Last one alive

15% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 15%−23 pp · Ø 38% better than 1%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 3.4
Knife kills 1 in 103 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 84%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 86%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 5x 4K, 0 aces in 53 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 7%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
ADR at 81.1
▼ Got worse
K/R −0.04, Win rate −18 pp

Aug to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.80. Last 3 months: 0.76 (at the start 0.80). Slightly above the average (0.72).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −74 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 46 · Anubis

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
59% better than 79%
0.79 better than 79%
81.3 better than 60%
1.12-
74% of 73 duels better than 99%
33% of 3 situations better than 36%
Inferno19
42% better than 20%
0.72 better than 54%
83.8 better than 73%
0.91-
48% of 42 duels better than 36%
0% of 3 situations better than 1%
Dust 218
50% right on the average
0.78 better than 75%
84.0 better than 71%
1.02-
48% of 40 duels better than 36%
0% of 2 situations better than 1%
Anubis17
29% better than 3%
0.80 better than 83%
80.5 better than 54%
0.98-
62% of 58 duels better than 96%
14% of 7 situations better than 5%
Nuke6
33% -
0.72 -
77.5 -
0.94-
54% of 28 duels -
20% of 5 situations -
Ancient4
25% -
0.82 -
91.9 -
1.01-
64% of 22 duels -
0% of 2 situations -
Cache4
75% -
0.85 -
84.4 -
1.09-
48% of 21 duels -
25% of 4 situations -
Overpass3
100% -
0.91 -
99.3 -
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Compared with players on the same level who have at least 15 matches on the map.

How _-ner0-- plays

Across 103 matches _-ner0-- averages K/R 0.78 and ADR 82.9; the rating across the 53 rated matches is 1.01. Biggest strength: Opening duels won at 59%, better than 97% of level 8 players. Most room to improve: Clutch 1v1 won at 15%, better than only 1% of level 8 players. Averages 17.4 kills per match with 49% headshots. The strongest map is Mirage with a 59% win rate in 32 matches. In 16 of 53 matches the rating was 1.10 or higher (30%), in 16 it was below 0.90. In 53 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 1.05. Things go best in match 2 of the day (−26 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, −26 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, Win rate −18 pp. Unchanged in recent months: ADR at 81.1. Last 30 days: 23 matches, win rate 35%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.