_-_Uszaty_-_

Poland
On FACEIT since 2015 65 matches tracked 28 matches in 30 days
ELO ▼ 41
2,608
30-day peak: 2,649
Rank EU
#33,019
Poland #1,708 in Poland
Last updated:

How does _-_Uszaty_-_ play?

Rating 0.96 (from 34 matches) K/R 0.69 ADR 74.1 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 34 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 35% very weak below 0.75 12%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.98−0.06 · Ø 1.04 better than 22%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (4.2%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 36%
3K rounds 2.2%−2.0 pp · Ø 4.2% better than 1%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 6x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so slightly below the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06, Win rate +5 pp
= Stayed the same
K/R at 0.69, ADR at 74.4, Headshots at 52%
▼ Got worse
Nothing clear

Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months unchanged at 0.69. Clearly below the average (0.75).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
22 matches · 59% win rate

_-_Uszaty_-_ loses the most ELO on Mirage: −55 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.44 · Inferno
  2. Most kills in a match: 31 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
59% better than 74%
0.63 better than 5%
69.2 better than 3%
0.91 better than 9%
43% of 54 duels better than 9%
38% of 16 situations right on the average
Nuke14
36% -
0.66 -
71.4 -
0.81-
44% of 16 duels -
-
Anubis8
63% -
0.83 -
89.7 -
1.09-
83% of 12 duels -
0% of 2 situations -
Ancient6
33% -
0.65 -
70.2 -
0.93-
44% of 18 duels -
50% of 2 situations -
Inferno6
50% -
0.71 -
69.3 -
1.08-
35% of 17 duels -
0% of 2 situations -
Dust 25
60% -
0.85 -
90.6 -
1.19-
43% of 7 duels -
100% of 2 situations -
Overpass3
67% -
0.61 -
68.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How _-_Uszaty_-_ plays

Across 65 matches _-_Uszaty_-_ averages K/R 0.69 and ADR 74.1; the rating across the 34 rated matches is 0.96. Most room to improve: 3K rounds at 2.2%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Mirage with a 59% win rate in 22 matches. In 10 of 34 matches the rating was 1.10 or higher (29%), in 16 it was below 0.90. In 28 matches with detailed stats: 6 4Ks and 0 aces. _-_Uszaty_-_ loses the most ELO on Mirage (−55 ELO, win rate 59%). Improved over the last three months: Rating +0.06, Win rate +5 pp. Unchanged in recent months: K/R at 0.69, ADR at 74.4, Headshots at 52%. Last 30 days: 28 matches, win rate 54%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.