_-_LDS_-_
How does _-_LDS_-_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average23% of 1v2s won and so just above the average (22%).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.34 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.70. Last 3 months unchanged at 0.67. Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.98. Last 3 months: 0.93 (at the start 0.95). Clearly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 75.7. Last 3 months: 73.9 (at the start 75.0). Clearly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 50% (at the start 54%). Right on the average (50%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 50% (at the start 51%). Right on the average (50%).
Best month: September 2026 with 2,416. Last 3 months: 2,389 (at the start 2,350).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 171 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_-_LDS_-_ loses the most ELO from match 5 of the day: −49 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Ancient
- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 1.75 · Mirage
Maps in detail
from the last 171 matchesCompared with players on the same level who have at least 15 matches on the map.
How _-_LDS_-_ plays
Across 171 matches _-_LDS_-_ averages K/R 0.67, ADR 74.3 and a rating of 0.94. Most room to improve: Rating at 0.94, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 52% headshots. The strongest map is Mirage with a 60% win rate in 62 matches. In 46 of 171 matches the rating was 1.10 or higher (27%), in 87 it was below 0.90. In 96 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. _-_LDS_-_ loses the most ELO from match 5 of the day (−49 ELO, win rate 44%). Things go best on Mirage (+25 ELO, win rate 60%). Match no. 3 of the day goes best: 56% win rate, −25 ELO. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 73.9, Win rate at 50%, ELO at 2,389. Last 30 days: 48 matches, win rate 46%, net ELO −49.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.