_-_Apollo_-_
Name history of _-_Apollo_-_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average42% headshots and so slightly below the average (44%).
Impact
AverageExactly 3 kills in 3.0% of rounds and so clearly below the average (3.7%).
Utility and deaths
Average22% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.68 (at the start 0.78). Just below the average (0.70).
Rating, 1.00 is an average match
Best month: July 2026 with 1.06. Last 3 months: 0.95 (at the start 1.06). Slightly below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 86.3. Last 3 months: 75.1 (at the start 86.3). Slightly below the average (77.8).
Share of headshot kills
Best month: September 2026 with 44%. Last 3 months: 43% (at the start 36%). Just below the average (44%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 50% (at the start 43%). Just below the average (51%).
Best month: October 2026 with 1,371. Last 3 months: 1,212 (at the start 1,062).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 55%.
Patterns
From the last 220 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_-_Apollo_-_ loses the most ELO on Mirage: −137 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 1.82 · Mirage
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 220 matchesCompared with players on the same level who have at least 15 matches on the map.
How _-_Apollo_-_ plays
Across 220 matches _-_Apollo_-_ averages K/R 0.69, ADR 76.2 and a rating of 0.96. Biggest strength: Deaths per round at just 71% (lower is better), better than 79% of level 5 players. Most room to improve: Utility hit rate at 22%, better than only 2% of level 5 players. Averages 15.2 kills per match with 42% headshots. The strongest map is Ancient with a 74% win rate in 19 matches. In 66 of 220 matches the rating was 1.10 or higher (30%), in 96 it was below 0.90. In 199 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: July 2026 at 1.06. _-_Apollo_-_ loses the most ELO on Mirage (−137 ELO, win rate 48%). Things go best in match 4 of the day (−4 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, −4 ELO. Improved over the last three months: Headshots +7 pp, Win rate +7 pp, ELO +150. Got weaker: K/R −0.10, Rating −0.11, ADR −11.2. Last 30 days: 38 matches, win rate 50%, net ELO −41.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.