_-NeyroN-_

Japan
On FACEIT since 2022 109 matches tracked 20 matches in 30 days
Last updated:

How does _-NeyroN-_ play?

Rating 1.07 (from 108 matches) K/R 0.76 ADR 81.5 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 108 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 14%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.3%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 42%
3K rounds 4.6%+0.3 pp · Ø 4.3% better than 64%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 7x 4K, 0 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 58%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +310
= Stayed the same
Headshots at 45%, Win rate at 59%
▼ Got worse
K/R −0.10, Rating −0.13, ADR −8.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.74 (at the start 0.84). Just below the average (0.75).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
29 matches · 45% win rate

_-NeyroN-_ loses the most ELO in match 1 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.24 · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
47% better than 24%
0.76 right on the average
82.5 better than 52%
1.05 better than 48%
54% of 138 duels better than 61%
30% of 20 situations better than 24%
Dust 229
76% better than 98%
0.80 better than 72%
85.6 better than 70%
1.14 better than 74%
56% of 124 duels better than 72%
36% of 14 situations better than 44%
Ancient15
73% better than 96%
0.75 better than 47%
81.1 better than 43%
1.08 better than 59%
62% of 53 duels better than 93%
50% of 10 situations better than 78%
Anubis15
40% -
0.77 -
81.7 -
1.07-
46% of 76 duels -
30% of 10 situations -
Nuke6
67% -
0.61 -
58.4 -
0.90-
40% of 15 duels -
50% of 2 situations -
Cache4
50% -
0.56 -
66.3 -
0.77-
39% of 18 duels -
0% of 1 situations -
Inferno4
25% -
0.82 -
84.2 -
1.30-
50% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _-NeyroN-_ plays

Across 109 matches _-NeyroN-_ averages K/R 0.76 and ADR 81.5; the rating across the 108 rated matches is 1.07. Biggest strength: Utility hit rate at 39%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 45%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 45% headshots. The strongest map is Dust 2 with a 76% win rate in 29 matches. In 50 of 108 matches the rating was 1.10 or higher (46%), in 36 it was below 0.90. In 88 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.18. _-NeyroN-_ loses the most ELO in match 1 of the day (±0 ELO, win rate 45%). Things go best from match 5 of the day (+73 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, +73 ELO. Improved over the last three months: ELO +310. Got weaker: K/R −0.10, Rating −0.13, ADR −8.0. Unchanged in recent months: Headshots at 45%, Win rate at 59%. Last 30 days: 20 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.