_-MixeR_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Weakness14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.85 K/D and so clearly below the average (0.99).
Impact
Weakness1.7 MVPs per match and so well below the average (2.2).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.67. Last 3 months unchanged at 0.62. Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: May 2026 with 0.95. Last 3 months: 0.88 (at the start 0.85). Well below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 72.3. Last 3 months: 71.0 (at the start 68.4). Clearly below the average (79.2).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 49% (at the start 50%). Slightly above the average (47%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months: 53% (at the start 40%). Clearly above the average (48%).
Best month: October 2026 with 1,621. Last 3 months: 1,621 (at the start 1,080).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 179 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_-MixeR_ loses the most ELO from match 5 of the day: −35 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Anubis
- Longest win streak: 4 wins in a row · Anubis
- Highest rating in a match: 1.75 · Mirage
Maps in detail
from the last 179 matchesCompared with players on the same level who have at least 15 matches on the map.
How _-MixeR_ plays
Across 179 matches _-MixeR_ averages K/R 0.62, ADR 70.2 and a rating of 0.87. Biggest strength: Utility hit rate at 40%, better than 84% of level 8 players. Most room to improve: Rating at 0.87, better than only 5% of level 8 players. Averages 13.8 kills per match with 49% headshots. The strongest map is Anubis with a 63% win rate in 30 matches. In 38 of 179 matches the rating was 1.10 or higher (21%), in 97 it was below 0.90. In 126 matches with detailed stats: 11 4Ks and 5 aces. Best month by rating: May 2026 at 0.95. _-MixeR_ loses the most ELO from match 5 of the day (−35 ELO, win rate 43%). Things go best on Mirage (+23 ELO, win rate 42%). Match no. 2 of the day goes best: 58% win rate, +23 ELO. Improved over the last three months: Win rate +13 pp, ELO +541. Unchanged in recent months: K/R at 0.62, Rating at 0.88, ADR at 71.0, Headshots at 49%. Last 30 days: 54 matches, win rate 56%, net ELO +65.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.