_-KoKa-_

Russia
On FACEIT since 2018 157 matches tracked 21 matches in 30 days
Last updated:

How does _-KoKa-_ play?

Rating 1.06 K/R 0.78 ADR 82.0 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 157 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 26% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 3.0
Knife kills 3 in 157 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 23x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +155
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.10, Rating −0.11, ADR −5.7

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.76 (at the start 0.86). Just above the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −90 ELO
38 matches · 47% win rate
On Ancient −60 ELO
22 matches · 36% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 40%
On Sundays −60 ELO, win rate 39%

_-KoKa-_ loses the most ELO from match 5 of the day: −90 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Anubis
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
60% better than 81%
0.78 better than 70%
80.9 better than 52%
1.07 better than 64%
59% of 274 duels better than 89%
36% of 22 situations better than 44%
Dust 231
61% better than 83%
0.78 better than 71%
84.5 better than 69%
1.06 better than 60%
60% of 137 duels better than 90%
27% of 11 situations better than 22%
Ancient22
36% better than 7%
0.74 right on the average
80.0 better than 41%
0.97 better than 29%
48% of 122 duels better than 29%
27% of 15 situations better than 24%
Anubis19
42% better than 22%
0.81 better than 82%
86.7 better than 79%
1.14 better than 85%
57% of 110 duels better than 83%
38% of 13 situations right on the average
Nuke18
50% better than 35%
0.75 better than 41%
77.7 better than 29%
1.07 better than 52%
56% of 86 duels better than 69%
29% of 7 situations better than 29%
Inferno9
67% -
0.89 -
91.1 -
1.22-
57% of 56 duels -
50% of 4 situations -
Cache3
0% -
0.46 -
51.1 -
0.58-
33% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _-KoKa-_ plays

Across 157 matches _-KoKa-_ averages K/R 0.78, ADR 82.0 and a rating of 1.06. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 49% headshots. The strongest map is Dust 2 with a 61% win rate in 31 matches. In 74 of 157 matches the rating was 1.10 or higher (47%), in 45 it was below 0.90. In 116 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: July 2026 at 1.35. _-KoKa-_ loses the most ELO from match 5 of the day (−90 ELO, win rate 47%). Things go best in match 1 of the day (+60 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +60 ELO. Improved over the last three months: Headshots +5 pp, ELO +155. Got weaker: K/R −0.10, Rating −0.11, ADR −5.7. Unchanged in recent months: Win rate at 53%. Last 30 days: 21 matches, win rate 62%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.