_-Eren-_
How does _-Eren-_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).
Compared with 7,110 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (52%).
Clutch
Average35% of 1v1s won and so clearly below the average (41%).
Weapons and aim
Average48% headshots and so clearly below the average (53%).
Impact
StrengthExactly 2 kills in 15.9% of rounds and so well above the average (13.6%).
Utility and deaths
Average2.6 utility damage per round and so well below the average (3.8).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.95. Last 3 months: 0.85 (at the start 0.74). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.29. Last 3 months: 1.17 (at the start 1.06). Well above the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 102.1. Last 3 months: 91.0 (at the start 79.0). Clearly above the average (81.2).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months: 49% (at the start 45%). Clearly below the average (53%).
Matches won (win rate)
Best month: October 2026 with 58%. Last 3 months unchanged at 55%. Slightly above the average (53%).
Best month: August 2026 with 3,640. Last 3 months: 3,034 (at the start 3,388).
Rounds with first kill
Best month: October 2026 with 18%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 165 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_-Eren-_ loses the most ELO on Anubis: −122 ELO, 51% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.24 · Anubis
- Most kills in a match: 42 · Mirage
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 165 matchesCompared with players on the same level who have at least 15 matches on the map.
How _-Eren-_ plays
Across 165 matches _-Eren-_ averages K/R 0.81, ADR 87.1 and a rating of 1.13. Biggest strength: Opening duels won at 59%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 86 of 165 matches the rating was 1.10 or higher (52%), in 46 it was below 0.90. In 90 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 1.29. _-Eren-_ loses the most ELO on Anubis (−122 ELO, win rate 51%). Things go best on Nuke (+75 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, −15 ELO. Improved over the last three months: K/R +0.11, Rating +0.11, ADR +12.0, Headshots +4 pp. Got weaker: ELO −354. Unchanged in recent months: Win rate at 55%. Last 30 days: 24 matches, win rate 58%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.