_-Ar

Turkey
152 matches tracked 62 matches in 30 days
Last updated:

How does _-Ar play?

Rating 0.95 K/R 0.68 ADR 76.3 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 152 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.3
Knife kills 1 in 152 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 12x 4K, 2 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether _-Ar is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 137 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
35 matches · 51% win rate
In match 2 of the day +1 ELO
31 matches · 45% win rate
Between 0:00 and 6:00 −22 ELO, win rate 36%
On Tuesdays −22 ELO, win rate 40%

_-Ar loses the most ELO on Mirage: −53 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Cache
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.46 · Nuke

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
43% better than 26%
0.68 better than 28%
76.9 better than 34%
0.92 better than 20%
46% of 230 duels better than 26%
47% of 38 situations better than 75%
Mirage35
51% better than 52%
0.69 better than 32%
77.9 better than 41%
0.96 better than 33%
48% of 118 duels better than 37%
43% of 23 situations better than 64%
Nuke17
71% better than 92%
0.73 better than 35%
80.3 better than 40%
1.05 better than 48%
56% of 71 duels better than 67%
53% of 17 situations better than 82%
Ancient14
71% -
0.73 -
75.8 -
1.06-
40% of 53 duels -
59% of 17 situations -
Cache9
44% -
0.59 -
68.2 -
0.78-
36% of 44 duels -
33% of 3 situations -
Inferno9
56% -
0.71 -
76.5 -
0.96-
55% of 29 duels -
17% of 6 situations -
Anubis8
25% -
0.58 -
68.4 -
0.78-
46% of 52 duels -
13% of 8 situations -
Overpass3
67% -
0.70 -
84.4 -
1.09-
38% of 13 duels -
0% of 2 situations -
Vertigo3
33% -
0.67 -
67.6 -
0.81-
31% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _-Ar plays

Across 152 matches _-Ar averages K/R 0.68, ADR 76.3 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 9 players. Most room to improve: Opening duels won at 46%, better than only 17% of level 9 players. Averages 15.0 kills per match with 52% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 52 of 152 matches the rating was 1.10 or higher (34%), in 71 it was below 0.90. In 137 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. _-Ar loses the most ELO on Mirage (−53 ELO, win rate 51%). Things go best on Dust 2 (+21 ELO, win rate 43%). Match no. 3 of the day goes best: 64% win rate, +15 ELO. Last 30 days: 62 matches, win rate 44%, net ELO −114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.