_-13-_

Russia
118 matches tracked
Last updated:

How does _-13-_ play?

Rating 0.91 (from 117 matches) K/R 0.66 ADR 72.2 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 117 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 90%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.90−0.07 · Ø 0.97 better than 15%
Pistol kills per match 2.3
Knife kills 1 in 118 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.1%−0.7 pp · Ø 12.8% better than 24%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 20%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 12x 4K, 2 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 58%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 34%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether _-13-_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 118 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
20 matches · 55% win rate
From match 5 of the day +64 ELO
44 matches · 43% win rate
Between 18:00 and 24:00 +33 ELO, win rate 40%
On Tuesdays +31 ELO, win rate 46%

_-13-_ loses the most ELO on Ancient: −30 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 1.94 · Nuke
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
64% better than 91%
0.65 better than 16%
69.3 better than 6%
0.90 better than 14%
46% of 136 duels better than 25%
19% of 21 situations better than 10%
Mirage32
50% right on the average
0.65 better than 16%
70.1 better than 9%
0.92 better than 20%
44% of 111 duels better than 18%
26% of 23 situations better than 17%
Ancient20
55% better than 66%
0.65 better than 14%
76.1 better than 28%
0.89 better than 14%
56% of 84 duels better than 80%
62% of 13 situations better than 94%
Anubis14
36% -
0.66 -
75.5 -
0.89-
38% of 34 duels -
57% of 7 situations -
Nuke11
55% -
0.74 -
78.9 -
1.03-
42% of 45 duels -
33% of 9 situations -
Inferno4
50% -
0.63 -
68.7 -
0.92-
47% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _-13-_ plays

Across 118 matches _-13-_ averages K/R 0.66 and ADR 72.2; the rating across the 117 rated matches is 0.91. Biggest strength: Headshot rate at 55%, better than 90% of level 8 players. Most room to improve: Damage per round (ADR) at 72.2, better than only 10% of level 8 players. Averages 14.5 kills per match with 55% headshots. The strongest map is Dust 2 with a 64% win rate in 36 matches. In 28 of 117 matches the rating was 1.10 or higher (24%), in 60 it was below 0.90. In 117 matches with detailed stats: 12 4Ks and 2 aces. _-13-_ loses the most ELO on Ancient (−30 ELO, win rate 55%). Things go best on Dust 2 (+34 ELO, win rate 64%). Match no. 2 of the day goes best: 81% win rate, +34 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.