Zzzuko666

Thailand
On FACEIT since 2025 147 matches tracked 71 matches in 30 days
Last updated:

How does Zzzuko666 play?

Rating 1.11 K/R 0.80 ADR 85.1 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 147 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 87%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 3.7
Knife kills 4 in 147 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.3%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 5.3%+1.0 pp · Ø 4.3% better than 85%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 3 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.0).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 12%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 14%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +13 pp, ELO +197
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 85.1, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months unchanged at 0.80. Clearly above the average (0.75).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
20 matches · 45% win rate
On Ancient −55 ELO
35 matches · 54% win rate
On Tuesdays ±0 ELO, win rate 45%

Zzzuko666 loses the most ELO on Dust 2: −60 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
51% better than 41%
0.85 better than 86%
91.3 better than 88%
1.18 better than 84%
56% of 218 duels better than 72%
39% of 23 situations better than 52%
Ancient35
54% better than 52%
0.82 better than 78%
87.2 better than 73%
1.12 better than 71%
62% of 146 duels better than 93%
55% of 20 situations better than 86%
Anubis23
70% better than 93%
0.75 right on the average
78.8 better than 34%
1.07 better than 55%
52% of 109 duels right on the average
33% of 12 situations better than 37%
Dust 220
45% better than 21%
0.78 better than 63%
82.1 better than 52%
1.06 right on the average
59% of 80 duels better than 84%
41% of 17 situations better than 58%
Nuke11
36% -
0.72 -
79.4 -
0.98-
58% of 45 duels -
45% of 11 situations -
Cache7
43% -
0.75 -
79.0 -
1.14-
56% of 34 duels -
60% of 5 situations -
Inferno4
50% -
0.77 -
73.4 -
1.18-
48% of 27 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zzzuko666 plays

Across 147 matches Zzzuko666 averages K/R 0.80, ADR 85.1 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 18.0 kills per match with 53% headshots. The strongest map is Anubis with a 70% win rate in 23 matches. In 73 of 147 matches the rating was 1.10 or higher (50%), in 45 it was below 0.90. In 125 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. Zzzuko666 loses the most ELO on Dust 2 (−60 ELO, win rate 45%). Things go best on Anubis (+50 ELO, win rate 70%). Match no. 4 of the day goes best: 70% win rate, +25 ELO. Improved over the last three months: Win rate +13 pp, ELO +197. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 85.1, Headshots at 53%. Last 30 days: 71 matches, win rate 52%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.