Zzzeni1n

Central African Republic
116 matches tracked 73 matches in 30 days
Last updated:

How does Zzzeni1n play?

Rating 0.95 K/R 0.66 ADR 71.7 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 116 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 31%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.5
Knife kills 4 in 116 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.1%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 11%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 14%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 14x 4K, 1 ace in 107 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.28).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
Whether Zzzeni1n is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.62
JulAugSepOct

Best month: July 2026 with 0.80.

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −14 ELO
33 matches · 45% win rate
Between 6:00 and 12:00 +63 ELO, win rate 34%

Zzzeni1n loses the most ELO on Mirage: −14 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 1.94 · Dust 2

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
45% better than 30%
0.62 better than 7%
68.2 better than 4%
0.90 better than 13%
47% of 96 duels better than 29%
37% of 19 situations better than 47%
Dust 226
58% better than 76%
0.70 better than 34%
77.3 better than 36%
1.01 better than 48%
49% of 83 duels better than 41%
40% of 20 situations better than 57%
Anubis21
43% better than 23%
0.61 better than 5%
67.5 better than 2%
0.87 better than 8%
41% of 75 duels better than 7%
23% of 13 situations better than 19%
Ancient15
67% better than 91%
0.74 better than 53%
80.2 better than 47%
1.08 better than 72%
58% of 52 duels better than 87%
67% of 9 situations better than 97%
Inferno10
50% -
0.67 -
71.1 -
0.97-
44% of 36 duels -
75% of 4 situations -
Cache6
50% -
0.61 -
60.0 -
0.88-
50% of 18 duels -
40% of 5 situations -
Nuke3
0% -
0.70 -
80.1 -
0.93-
57% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Zzzeni1n plays

Across 116 matches Zzzeni1n averages K/R 0.66, ADR 71.7 and a rating of 0.95. Biggest strength: Utility hit rate at 41%, better than 86% of level 9 players. Most room to improve: Damage per round (ADR) at 71.7, better than only 7% of level 9 players. Averages 14.5 kills per match with 50% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 34 of 116 matches the rating was 1.10 or higher (29%), in 59 it was below 0.90. In 107 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. Zzzeni1n loses the most ELO on Mirage (−14 ELO, win rate 45%). Things go best on Dust 2 (+25 ELO, win rate 58%). Match no. 1 of the day goes best: 62% win rate. Last 30 days: 73 matches, win rate 48%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.