Zzar87

Russia
On FACEIT since 2018 94 matches tracked 29 matches in 30 days
Last updated:

How does Zzar87 play?

Rating 1.00 K/R 0.70 ADR 75.9 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 94 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.8
Knife kills 2 in 94 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 5%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 5x 4K, 2 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +196
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.19, ADR −10.7, Headshots −3 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.68 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
28 matches · 46% win rate
Between 18:00 and 24:00 +27 ELO, win rate 43%

Zzar87 loses the most ELO on Dust 2: −21 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Nuke
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
46% better than 30%
0.65 better than 10%
73.0 better than 12%
0.94 better than 17%
50% of 80 duels better than 42%
41% of 22 situations better than 60%
Mirage28
64% better than 87%
0.74 better than 48%
79.3 better than 40%
1.07 better than 60%
51% of 69 duels right on the average
61% of 28 situations better than 94%
Ancient15
20% better than 1%
0.66 better than 11%
73.6 better than 13%
0.90 better than 9%
58% of 50 duels better than 80%
0% of 5 situations better than 1%
Anubis11
45% -
0.72 -
76.9 -
1.00-
33% of 40 duels -
33% of 6 situations -
Inferno5
60% -
0.69 -
76.2 -
1.03-
50% of 22 duels -
33% of 3 situations -
Nuke4
50% -
0.65 -
72.1 -
0.92-
47% of 19 duels -
0% of 1 situations -
Cache3
67% -
0.92 -
84.6 -
1.38-
86% of 7 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zzar87 plays

Across 94 matches Zzar87 averages K/R 0.70, ADR 75.9 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 46% headshots. The strongest map is Mirage with a 64% win rate in 28 matches. In 34 of 94 matches the rating was 1.10 or higher (36%), in 39 it was below 0.90. In 73 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. Zzar87 loses the most ELO on Dust 2 (−21 ELO, win rate 46%). Things go best on Mirage (+30 ELO, win rate 64%). Match no. 2 of the day goes best: 62% win rate, +7 ELO. Improved over the last three months: ELO +196. Got weaker: K/R −0.10, Rating −0.19, ADR −10.7, Headshots −3 pp, Win rate −10 pp. Last 30 days: 29 matches, win rate 38%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.