Zzahharr

Russia
On FACEIT since 2024 198 matches tracked 57 matches in 30 days
Last updated:

How does Zzahharr play?

Rating 0.95 K/R 0.69 ADR 77.0 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 198 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average.
Headshots
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 0.94−0.10 · Ø 1.04 better than 14%
Pistol kills per match 2.8
Zeus kills1 in 198 matches
Knife kills 2 in 198 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 23%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 23%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 20x 4K, 2 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 22%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +3 pp, Win rate +9 pp, ELO +130
= Stayed the same
K/R at 0.69, Rating at 0.95, ADR at 77.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
54 matches · 48% win rate
In match 4 of the day −23 ELO
24 matches · 46% win rate
On Anubis −1 ELO
24 matches · 38% win rate

Zzahharr loses the most ELO on Mirage: −24 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Highest rating in a match: 2.02 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
56% better than 64%
0.71 better than 34%
81.6 better than 54%
1.01 better than 39%
45% of 261 duels better than 18%
24% of 29 situations better than 14%
Mirage54
48% better than 36%
0.64 better than 8%
74.8 better than 18%
0.90 better than 9%
46% of 240 duels better than 21%
27% of 30 situations better than 20%
Ancient26
65% better than 87%
0.73 better than 43%
78.1 better than 33%
1.05 better than 56%
47% of 101 duels better than 25%
62% of 21 situations better than 94%
Anubis24
38% better than 10%
0.66 better than 13%
73.3 better than 13%
0.87 better than 6%
53% of 102 duels better than 57%
20% of 25 situations better than 13%
Inferno14
57% -
0.74 -
79.7 -
1.02-
49% of 81 duels -
36% of 14 situations -
Nuke14
29% -
0.65 -
71.4 -
0.88-
41% of 63 duels -
22% of 9 situations -
Cache9
56% -
0.71 -
75.7 -
0.96-
53% of 49 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zzahharr plays

Across 198 matches Zzahharr averages K/R 0.69, ADR 77.0 and a rating of 0.95. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · all ELO ranges players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · all ELO ranges players. Averages 15.5 kills per match with 56% headshots. The strongest map is Ancient with a 65% win rate in 26 matches. In 65 of 198 matches the rating was 1.10 or higher (33%), in 85 it was below 0.90. In 157 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. Zzahharr loses the most ELO on Mirage (−24 ELO, win rate 48%). Things go best on Dust 2 (+28 ELO, win rate 56%). Match no. 2 of the day goes best: 58% win rate, −48 ELO. Improved over the last three months: Headshots +3 pp, Win rate +9 pp, ELO +130. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 77.3. Last 30 days: 57 matches, win rate 44%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.