Zyrx

United Kingdom
207 matches tracked 48 matches in 30 days
Last updated:

How does Zyrx play?

Rating 1.14 (from 113 matches) K/R 0.80 ADR 87.1 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 113 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 13%
AWP share of kills 3%−8 pp better than 18%
K/D 1.11+0.08 better than 74%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds
Rounds with 2K 14.2%+0.9 pp better than 68%
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 44x 4K, 4 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.8+0.7 better than 72%
Enemies flashed per round 0.300.00 level
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +5.8, Win rate +3 pp
= Stayed the same
Headshots at 43%
▼ Got worse
ELO −241

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.82 (at the start 0.75).

Patterns

From the last 207 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −44 ELO
66 matches · 68% wins
From match 5 of the day −3 ELO
31 matches · 45% wins
On Tuesdays +76 ELO, win rate 48%

Zyrx loses the most ELO on Mirage: −44 ELO, 68% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.16 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
68% better than 94%
0.82 better than 82%
90.6 better than 88%
1.20 better than 92%
54% of 291 duels better than 64%
36% of 22 situations better than 44%
Ancient37
57% better than 67%
0.83 better than 84%
91.1 better than 89%
1.13 better than 76%
56% of 209 duels better than 76%
43% of 7 situations better than 68%
Nuke37
62% better than 71%
0.75 better than 41%
82.8 better than 52%
1.13-
52% of 149 duels better than 42%
50% of 22 situations better than 74%
Anubis24
46% better than 25%
0.83 better than 86%
87.1 better than 79%
1.17 better than 86%
53% of 115 duels better than 59%
31% of 13 situations better than 34%
Cache18
44% -
0.75 -
82.0 -
1.04-
53% of 81 duels -
60% of 5 situations -
Dust 215
47% better than 32%
0.75 better than 56%
81.3 better than 53%
1.00-
42% of 76 duels better than 10%
44% of 9 situations better than 68%
Inferno10
30% -
0.78 -
83.4 -
1.11-
57% of 72 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Zyrx plays

Across 207 matches Zyrx averages K/R 0.80 and ADR 87.1; the rating across the 113 rated matches is 1.14. Biggest strength: Rounds with 3K at 5.3%. That is better than 88% of players on level 10. Most room to improve: Headshot rate at 43%. That is better than only 13% of players on level 10. On average 17.5 kills per match, 43% of them headshots. The strongest map is Mirage with a 68% win rate in 66 matches. In 59 of 113 matches the rating was 1.10 or higher (52%), in 29 it was below 0.90. In 136 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: September 2026 at 1.24. Zyrx loses the most ELO on Mirage (−44 ELO, win rate 68%). Things go best on Anubis (+48 ELO, win rate 46%). Improved over the last three months: K/R +0.07, ADR +5.8, Win rate +3 pp. Got weaker: ELO −241. Unchanged in recent months: Headshots at 43%. Last 30 days: 48 matches, win rate 58%, ELO balance +2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.