Zynterix

USA
117 matches tracked
Last updated:

How does Zynterix play?

Rating 0.91 (from 97 matches) K/R 0.65 ADR 73.4 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 32%
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 2

Compared with 608 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 37%
Opening duels won 46%−3 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

22% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 54%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 55%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so clearly below the average (40%).

Headshot rate 36%−4 pp · Ø 40% better than 30%
AWP share of kills 13%+3 pp · Ø 10% better than 64%
K/D 0.87−0.05 · Ø 0.92 better than 46%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

1.7 MVPs per match and so well below the average (2.0).

2K rounds 11.8%−0.2 pp · Ø 12.0% better than 50%
3K rounds 3.5%−0.1 pp · Ø 3.6% better than 66%
MVPs per match 1.7−0.3 · Ø 2.0 better than 31%
4Ks and aces 12x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so right on the average (74%). Lower is better.

Utility hit rate 31%−2 pp · Ø 33% better than 42%
Utility damage per round 3.7+0.3 · Ø 3.4 better than 58%
Enemies flashed per round 0.24+0.04 · Ø 0.20 better than 58%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 2 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.65, Rating at 0.90, ADR at 73.8, ELO at 716
▼ Got worse
Win rate −7 pp

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.65 (at the start 0.66). Slightly below the average (0.68).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −46 ELO
28 matches · 39% win rate
In match 3 of the day −19 ELO
21 matches · 29% win rate
Between 18:00 and 24:00 −19 ELO, win rate 43%

Zynterix loses the most ELO in match 2 of the day: −46 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Dust 2
  2. Most kills in a match: 30 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
55% better than 76%
0.67 better than 57%
69.9 better than 32%
0.94 better than 65%
49% of 106 duels better than 68%
33% of 18 situations better than 43%
Dust 226
38% better than 16%
0.64 better than 36%
74.1 better than 46%
0.88 better than 35%
45% of 64 duels better than 40%
50% of 14 situations better than 84%
Cache16
50% -
0.63 -
71.4 -
0.84-
37% of 46 duels -
17% of 6 situations -
Nuke15
60% better than 73%
0.62 better than 24%
76.8 better than 55%
0.89-
48% of 44 duels better than 48%
60% of 5 situations better than 91%
Inferno12
50% -
0.69 -
76.3 -
0.90-
48% of 27 duels -
33% of 3 situations -
Ancient11
64% -
0.62 -
72.3 -
0.91-
55% of 31 duels -
33% of 3 situations -
Anubis5
60% -
0.75 -
83.2 -
1.08-
50% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zynterix plays

Across 117 matches Zynterix averages K/R 0.65 and ADR 73.4; the rating across the 97 rated matches is 0.91. Averages 13.4 kills per match with 36% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 26 of 97 matches the rating was 1.10 or higher (27%), in 49 it was below 0.90. In 73 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 0.94. Zynterix loses the most ELO in match 2 of the day (−46 ELO, win rate 39%). Things go best in match 1 of the day (+81 ELO, win rate 59%). From match no. 5 of the day on, things go best: 60% win rate, +4 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.90, ADR at 73.8, ELO at 716.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.