Zygix17

Poland
On FACEIT since 2021 90 matches tracked 28 matches in 30 days
Last updated:

How does Zygix17 play?

Rating 0.90 K/R 0.64 ADR 70.4 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 90 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 34%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.89−0.11 · Ø 1.00 better than 10%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.1%).

2K rounds 10.6%−2.5 pp · Ø 13.1% better than 3%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 5%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 17x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

0.70 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.70+0.42 · Ø 0.28 better than 99%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether Zygix17 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 90 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: August 2026 with 0.67.

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −27 ELO
21 matches · 19% win rate
On Mirage −2 ELO
23 matches · 48% win rate
Between 12:00 and 18:00 +25 ELO, win rate 41%

Zygix17 loses the most ELO in match 2 of the day: −27 ELO, 19% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.78 · Ancient
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
48% better than 41%
0.60 better than 3%
64.3 better than 1%
0.84 better than 4%
47% of 74 duels better than 29%
37% of 19 situations better than 47%
Dust 221
52% better than 56%
0.65 better than 14%
71.1 better than 9%
0.93 better than 19%
51% of 73 duels right on the average
25% of 16 situations better than 18%
Cache11
36% -
0.67 -
75.4 -
0.96-
60% of 45 duels -
80% of 5 situations -
Ancient10
90% -
0.77 -
80.6 -
1.11-
56% of 34 duels -
44% of 9 situations -
Anubis8
50% -
0.61 -
68.0 -
0.83-
41% of 27 duels -
25% of 4 situations -
Inferno8
38% -
0.56 -
63.1 -
0.73-
31% of 32 duels -
0% of 4 situations -
Nuke8
38% -
0.70 -
78.0 -
0.96-
54% of 37 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zygix17 plays

Across 90 matches Zygix17 averages K/R 0.64, ADR 70.4 and a rating of 0.90. Biggest strength: Headshot rate at 55%, better than 85% of level 9 players. Most room to improve: Damage per round (ADR) at 70.4, better than only 4% of level 9 players. Averages 14.7 kills per match with 55% headshots. The strongest map is Ancient with a 90% win rate in 10 matches. In 23 of 90 matches the rating was 1.10 or higher (26%), in 48 it was below 0.90. In 90 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 0.91. Zygix17 loses the most ELO in match 2 of the day (−27 ELO, win rate 19%). Things go best from match 5 of the day (+47 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +47 ELO. Last 30 days: 28 matches, win rate 43%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.