Zyff0

Sweden
187 matches tracked 71 matches in 30 days
Last updated:

How does Zyff0 play?

Rating 0.97 K/R 0.67 ADR 70.4 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 187 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 20% very weak below 0.75 20%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 2.5
Knife kills 4 in 187 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 19%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 4%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 8x 4K, 1 ace in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 12%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 9%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.1, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.72).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
34 matches · 53% win rate
On Nuke −50 ELO
25 matches · 60% win rate
On Mondays −59 ELO, win rate 35%

Zyff0 loses the most ELO on Dust 2: −56 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 1.76 · Dust 2
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
43% better than 23%
0.63 better than 9%
68.8 better than 5%
0.91 better than 16%
46% of 193 duels better than 24%
45% of 40 situations better than 71%
Ancient41
51% better than 53%
0.73 right on the average
75.3 better than 21%
1.05 better than 65%
58% of 142 duels better than 87%
41% of 32 situations better than 58%
Dust 234
53% better than 60%
0.64 better than 11%
67.2 better than 3%
0.94 better than 22%
44% of 84 duels better than 16%
50% of 26 situations better than 81%
Nuke25
60% better than 66%
0.71 better than 29%
74.0 better than 16%
1.00 better than 34%
53% of 83 duels right on the average
65% of 17 situations better than 93%
Anubis18
44% better than 28%
0.69 better than 27%
67.2 better than 2%
1.01 better than 45%
50% of 58 duels better than 44%
44% of 18 situations better than 67%
Inferno14
43% -
0.65 -
68.2 -
0.92-
48% of 42 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zyff0 plays

Across 187 matches Zyff0 averages K/R 0.67, ADR 70.4 and a rating of 0.97. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 9 players. Most room to improve: Damage per round (ADR) at 70.4, better than only 4% of level 9 players. Averages 14.7 kills per match with 50% headshots. The strongest map is Nuke with a 60% win rate in 25 matches. In 54 of 187 matches the rating was 1.10 or higher (29%), in 75 it was below 0.90. In 161 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. Zyff0 loses the most ELO on Dust 2 (−56 ELO, win rate 53%). Things go best on Ancient (+39 ELO, win rate 51%). Match no. 4 of the day goes best: 58% win rate, −55 ELO. Got weaker: K/R −0.07, Rating −0.10, ADR −6.1, Headshots −4 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 71 matches, win rate 45%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.