ZyXxX

Turkey
192 matches tracked 27 matches in 30 days
Last updated:

How does ZyXxX play?

Rating 1.03 K/R 0.73 ADR 79.8 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 192 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 4

Compared with 718 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 53%+4 pp · Ø 49% better than 85%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 47%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 26%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.95).

Headshot rate 45%+2 pp · Ø 43% better than 64%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.04+0.09 · Ø 0.95 better than 86%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so clearly above the average (12.6%).

2K rounds 13.6%+1.0 pp · Ø 12.6% better than 79%
3K rounds 4.1%+0.6 pp · Ø 3.5% better than 74%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 11x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 10%
Utility damage per round 3.70.0 · Ø 3.7 right on the average
Enemies flashed per round 0.29+0.06 · Ø 0.23 better than 69%
Deaths per round 71%−2 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +2 pp, ELO +107
= Stayed the same
K/R at 0.72, Rating at 1.01, Win rate at 49%
▼ Got worse
ADR −4.8

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.75). Just above the average (0.70).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −120 ELO
42 matches · 43% win rate
On Mirage −67 ELO
49 matches · 39% win rate
On Sundays −56 ELO, win rate 42%

ZyXxX loses the most ELO in match 1 of the day: −120 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 2.40 · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
50% better than 57%
0.77 better than 85%
82.3 better than 78%
1.10 better than 91%
59% of 162 duels better than 94%
31% of 48 situations better than 37%
Mirage49
39% better than 16%
0.72 better than 64%
79.2 better than 62%
0.99 better than 64%
49% of 193 duels right on the average
33% of 36 situations better than 41%
Anubis34
56% better than 69%
0.75 better than 79%
82.2 better than 76%
1.01 better than 70%
57% of 130 duels better than 89%
43% of 23 situations better than 68%
Inferno23
70% better than 96%
0.71 better than 64%
77.1 better than 54%
1.05 better than 82%
62% of 79 duels better than 97%
23% of 13 situations better than 18%
Ancient21
33% better than 7%
0.69 better than 54%
76.3 better than 51%
0.95 better than 59%
38% of 102 duels better than 10%
40% of 15 situations better than 60%
Nuke5
80% -
0.70 -
75.3 -
0.97-
38% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZyXxX plays

Across 192 matches ZyXxX averages K/R 0.73, ADR 79.8 and a rating of 1.03. Biggest strength: Opening duels won at 53%, better than 85% of level 4 players. Most room to improve: Utility hit rate at 26%, better than only 10% of level 4 players. Averages 16.1 kills per match with 45% headshots. The strongest map is Inferno with a 70% win rate in 23 matches. In 72 of 192 matches the rating was 1.10 or higher (38%), in 74 it was below 0.90. In 93 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. ZyXxX loses the most ELO in match 1 of the day (−120 ELO, win rate 43%). Things go best on Anubis (+20 ELO, win rate 56%). Match no. 4 of the day goes best: 60% win rate, +11 ELO. Improved over the last three months: Headshots +2 pp, ELO +107. Got weaker: ADR −4.8. Unchanged in recent months: K/R at 0.72, Rating at 1.01, Win rate at 49%. Last 30 days: 27 matches, win rate 37%, net ELO −143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.