ZyNx--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Weakness15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Weakness0.90 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 10.1% of rounds and so well below the average (13.4%).
Utility and deaths
Average0.18 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.59 (at the start 0.75). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.12. Last 3 months: 0.85 (at the start 1.12). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 76.6. Last 3 months: 67.4 (at the start 76.6). Well below the average (80.7).
Share of headshot kills
Best month: October 2026 with 48%. Last 3 months: 47% (at the start 41%). Clearly below the average (50%).
Matches won (win rate)
Best month: July 2026 with 65%. Last 3 months: 55% (at the start 65%). Clearly above the average (50%).
Best month: October 2026 with 2,097.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 91 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ZyNx-- loses the most ELO on Mirage: −25 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 63 · Dust 2
- Highest rating in a match: 2.41 · Ancient
Maps in detail
from the last 91 matchesCompared with players on the same level who have at least 15 matches on the map.
How ZyNx-- plays
Across 91 matches ZyNx-- averages K/R 0.63, ADR 69.3 and a rating of 0.91. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 69.3, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 13.6 kills per match with 46% headshots. The strongest map is Dust 2 with a 67% win rate in 27 matches. In 22 of 91 matches the rating was 1.10 or higher (24%), in 50 it was below 0.90. In 71 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.12. ZyNx-- loses the most ELO on Mirage (−25 ELO, win rate 50%). Match no. 2 of the day goes best: 62% win rate. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.16, Rating −0.27, ADR −9.2, Win rate −10 pp. Last 30 days: 50 matches, win rate 56%, net ELO −33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.