Zy1t

China
On FACEIT since 2026 67 matches tracked 67 matches in 30 days
Last updated:

How does Zy1t play?

Rating 1.13 K/R 0.78 ADR 84.0 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 67 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 12%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.24+0.22 · Ø 1.02 better than 95%
Pistol kills per match 2.5
Knife kills 1 in 67 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.53+0.25 · Ø 0.28 better than 94%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 16 wins in a row · Dust 2
  2. Highest rating in a match: 2.42 · Dust 2
  3. Most kills in a match: 27 · Nuke

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
89% better than 99%
0.84 better than 88%
87.0 better than 78%
1.26 better than 95%
54% of 78 duels better than 64%
42% of 19 situations better than 63%
Ancient18
56% better than 62%
0.70 better than 28%
78.5 better than 33%
1.02 better than 46%
31% of 51 duels better than 1%
45% of 11 situations better than 69%
Nuke7
71% -
0.83 -
89.2 -
1.12-
65% of 34 duels -
25% of 4 situations -
Anubis5
60% -
0.61 -
69.7 -
0.89-
45% of 20 duels -
75% of 4 situations -
Cache3
67% -
0.66 -
73.3 -
0.88-
71% of 7 duels -
50% of 2 situations -
Mirage3
67% -
0.98 -
111.1 -
1.41-
93% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zy1t plays

Across 67 matches Zy1t averages K/R 0.78, ADR 84.0 and a rating of 1.13. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 44% headshots. The strongest map is Dust 2 with a 89% win rate in 27 matches. In 33 of 67 matches the rating was 1.10 or higher (49%), in 15 it was below 0.90. In 67 matches with detailed stats: 9 4Ks and 0 aces. Things go best on Dust 2 (+78 ELO, win rate 89%). From match no. 5 of the day on, things go best: 90% win rate, +13 ELO. Last 30 days: 67 matches, win rate 73%, net ELO +142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.