Zw1ts

GR
243 matches tracked 174 matches in 30 days
Last updated:

How does Zw1ts play?

Rating 0.99 K/R 0.72 ADR 79.2 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 243 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 47%−3 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 55%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.00).

Headshot rate 47%−3 pp · Ø 50% better than 33%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.98−0.02 · Ø 1.00 better than 27%
Pistol kills per match 2.7
Knife kills 5 in 243 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 44%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 39x 4K, 2 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Zw1ts is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 227 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.66
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.75.

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −31 ELO
35 matches · 63% win rate
In match 1 of the day −18 ELO
28 matches · 43% win rate
Between 6:00 and 12:00 −104 ELO, win rate 37%
On Fridays −198 ELO, win rate 34%

Zw1ts loses the most ELO on Inferno: −31 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.09 · Inferno

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
52% right on the average
0.70 better than 31%
77.0 better than 30%
0.97 better than 27%
46% of 342 duels better than 23%
51% of 37 situations better than 83%
Mirage63
59% better than 76%
0.75 better than 54%
82.5 better than 59%
1.05 better than 55%
53% of 297 duels better than 60%
32% of 44 situations better than 30%
Ancient39
38% better than 10%
0.69 better than 23%
78.0 better than 31%
0.93 better than 17%
48% of 196 duels better than 31%
47% of 15 situations better than 73%
Inferno35
63% better than 74%
0.74 better than 48%
83.0 better than 56%
1.02 better than 35%
49% of 176 duels better than 25%
47% of 17 situations better than 74%
Cache23
52% -
0.65 -
73.3 -
0.89-
44% of 97 duels -
30% of 10 situations -
Anubis13
46% -
0.74 -
81.3 -
1.04-
36% of 56 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zw1ts plays

Across 243 matches Zw1ts averages K/R 0.72, ADR 79.2 and a rating of 0.99. Most room to improve: Opening duels won at 47%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 47% headshots. The strongest map is Inferno with a 63% win rate in 35 matches. In 87 of 243 matches the rating was 1.10 or higher (36%), in 101 it was below 0.90. In 227 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: March 2026 at 1.05. Zw1ts loses the most ELO on Inferno (−31 ELO, win rate 63%). Things go best on Mirage (+147 ELO, win rate 59%). Match no. 4 of the day goes best: 69% win rate, +49 ELO. Last 30 days: 174 matches, win rate 53%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.