Zune__

St. Vincent & Grenadines
On FACEIT since 2017 212 matches tracked 56 matches in 30 days
ELO ▲ 57
2,232
30-day peak: 2,261
Rank EU
#122,883
St. Vincent & Grenadines #36 in St. Vincent & Grenadines
Last updated:

How does Zune__ play?

Rating 1.33 (from 168 matches) K/R 0.94 ADR 97.5 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 168 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 29% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 88%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Strength
Where do the kills come from?

1.28 K/D and so well above the average (1.02).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.28+0.26 · Ø 1.02 better than 96%
Pistol kills per match 4.1
Knife kills 1 in 212 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.5% of rounds and so well above the average (4.1%).

2K rounds 16.8%+3.5 pp · Ø 13.3% better than 97%
3K rounds 7.5%+3.4 pp · Ø 4.1% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 61x 4K, 6 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.14, ADR +8.8, Headshots +3 pp, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −112

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.04
MayJunJulAugSepOct

Best month: October 2026 with 1.04. Last 3 months: 0.98 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
35 matches · 29% win rate
On Inferno −23 ELO
44 matches · 39% win rate
On Saturdays −62 ELO, win rate 24%

Zune__ loses the most ELO on Mirage: −62 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Vertigo
  2. Highest rating in a match: 2.95 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient57
51% better than 49%
0.98 better than 99%
103.2 better than 99%
1.38 better than 99%
60% of 268 duels better than 91%
43% of 35 situations better than 62%
Inferno44
39% better than 12%
0.90 better than 93%
94.8 better than 94%
1.30 better than 94%
60% of 208 duels better than 86%
40% of 15 situations better than 58%
Nuke38
66% better than 82%
1.03 better than 99%
102.8 better than 99%
1.47 better than 99%
64% of 185 duels better than 96%
28% of 18 situations better than 20%
Mirage35
29% better than 2%
0.80 better than 77%
85.2 better than 74%
1.13 better than 81%
56% of 140 duels better than 79%
46% of 13 situations better than 72%
Cache11
27% -
0.84 -
90.4 -
0.89-
56% of 34 duels -
50% of 4 situations -
Vertigo11
64% -
1.10 -
106.3 -
1.61-
69% of 55 duels -
43% of 7 situations -
Anubis7
43% -
0.87 -
92.7 -
1.22-
61% of 49 duels -
40% of 5 situations -
Overpass6
17% -
0.88 -
94.8 -
-
-
-
Dust 23
33% -
0.97 -
107.7 -
1.34-
47% of 15 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zune__ plays

Across 212 matches Zune__ averages K/R 0.94 and ADR 97.5; the rating across the 168 rated matches is 1.33. Biggest strength: Rating at 1.33, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 20.9 kills per match with 57% headshots. The strongest map is Nuke with a 66% win rate in 38 matches. In 101 of 168 matches the rating was 1.10 or higher (60%), in 30 it was below 0.90. In 122 matches with detailed stats: 61 4Ks and 6 aces. Best month by rating: October 2026 at 1.43. Zune__ loses the most ELO on Mirage (−62 ELO, win rate 29%). Things go best on Nuke (+60 ELO, win rate 66%). Improved over the last three months: K/R +0.12, Rating +0.14, ADR +8.8, Headshots +3 pp, Win rate +9 pp. Got weaker: ELO −112. Last 30 days: 56 matches, win rate 45%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.