Zulfi

Japan
171 matches tracked 21 matches in 30 days
Last updated:

How does Zulfi play?

Rating 0.94 K/R 0.69 ADR 76.6 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 171 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 27%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 17%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.92−0.07 · Ø 0.99 better than 20%
Pistol kills per match 2.2
Knife kills 6 in 171 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 52%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 11x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 74%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 76.5
▼ Got worse
Win rate −4 pp, ELO −66

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.68). Just below the average (0.72).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −65 ELO
27 matches · 44% win rate
On Ancient −28 ELO
31 matches · 52% win rate
On Fridays ±0 ELO, win rate 33%

Zulfi loses the most ELO on Anubis: −65 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
52% better than 55%
0.75 better than 64%
81.9 better than 62%
1.01 right on the average
53% of 251 duels better than 66%
30% of 40 situations better than 30%
Mirage39
54% better than 64%
0.65 better than 16%
73.4 better than 19%
0.88 better than 11%
42% of 187 duels better than 11%
33% of 27 situations better than 37%
Ancient31
52% better than 55%
0.68 better than 26%
76.9 better than 32%
0.93 better than 25%
54% of 112 duels better than 70%
32% of 22 situations better than 35%
Anubis27
44% better than 28%
0.65 better than 17%
72.3 better than 14%
0.92 better than 20%
48% of 135 duels better than 38%
31% of 16 situations better than 32%
Nuke16
44% better than 19%
0.72 better than 35%
80.1 better than 42%
1.00 better than 36%
42% of 81 duels better than 9%
58% of 12 situations better than 88%
Inferno7
29% -
0.57 -
64.3 -
0.77-
36% of 45 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zulfi plays

Across 171 matches Zulfi averages K/R 0.69, ADR 76.6 and a rating of 0.94. Most room to improve: Headshot rate at 41%, better than only 17% of level 8 players. Averages 14.9 kills per match with 41% headshots. The strongest map is Mirage with a 54% win rate in 39 matches. In 51 of 171 matches the rating was 1.10 or higher (30%), in 81 it was below 0.90. In 84 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. Zulfi loses the most ELO on Anubis (−65 ELO, win rate 44%). Things go best on Mirage (+24 ELO, win rate 54%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −4 pp, ELO −66. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 76.5. Last 30 days: 21 matches, win rate 57%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.