ZrT99

Iraq
On FACEIT since 2018 177 matches tracked 40 matches in 30 days
Last updated:

How does ZrT99 play?

Rating 1.00 K/R 0.69 ADR 79.0 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 177 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.1
Knife kills 1 in 177 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 27x 4K, 0 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +161
= Stayed the same
K/R at 0.69, Rating at 1.00, ADR at 78.4
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
38 matches · 34% win rate
On Anubis −1 ELO
21 matches · 43% win rate
On Mondays +30 ELO, win rate 39%

ZrT99 loses the most ELO on Dust 2: −56 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 2.04 · Ancient

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
34% better than 5%
0.66 better than 13%
80.7 better than 47%
0.93 better than 15%
46% of 158 duels better than 23%
41% of 22 situations better than 60%
Mirage38
47% better than 30%
0.62 better than 6%
71.1 better than 9%
0.89 better than 9%
43% of 122 duels better than 10%
31% of 13 situations better than 30%
Ancient28
61% better than 80%
0.74 better than 47%
84.8 better than 65%
1.07 better than 62%
45% of 116 duels better than 16%
42% of 24 situations better than 59%
Anubis21
43% better than 20%
0.68 better than 20%
78.4 better than 34%
0.98 better than 30%
40% of 72 duels better than 4%
53% of 17 situations better than 80%
Cache20
55% -
0.69 -
78.4 -
1.00-
38% of 68 duels -
43% of 14 situations -
Inferno19
68% better than 86%
0.83 better than 80%
87.2 better than 72%
1.24 better than 90%
51% of 59 duels better than 31%
55% of 11 situations better than 84%
Nuke12
58% -
0.76 -
77.1 -
1.14-
56% of 39 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZrT99 plays

Across 177 matches ZrT99 averages K/R 0.69, ADR 79.0 and a rating of 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 42% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 58 of 177 matches the rating was 1.10 or higher (33%), in 70 it was below 0.90. In 141 matches with detailed stats: 27 4Ks and 0 aces. Best month by rating: June 2026 at 1.11. ZrT99 loses the most ELO on Dust 2 (−56 ELO, win rate 34%). Things go best on Ancient (+55 ELO, win rate 61%). Improved over the last three months: Headshots +5 pp, ELO +161. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.69, Rating at 1.00, ADR at 78.4. Last 30 days: 40 matches, win rate 58%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.