Zordexx

Russia
On FACEIT since 2022 259 matches tracked 65 matches in 30 days
ELO ▲ 14
2,278
30-day peak: 2,338
Rank EU
#106,798
Russia #30,414 in Russia
Last updated:

How does Zordexx play?

Rating 0.98 K/R 0.72 ADR 78.3 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 259 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.9
Knife kills 3 in 259 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 38x 4K, 2 aces in 205 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp, ELO +290
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 78.0
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −75 ELO
40 matches · 60% win rate
On Ancient −60 ELO
45 matches · 44% win rate
Between 12:00 and 18:00 −45 ELO, win rate 46%
On Saturdays −30 ELO, win rate 47%

Zordexx loses the most ELO on Nuke: −75 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.21 · Nuke

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis68
65% better than 86%
0.76 better than 56%
81.3 better than 50%
1.04 right on the average
50% of 313 duels better than 41%
50% of 34 situations better than 75%
Dust 267
43% better than 20%
0.69 better than 25%
76.0 better than 25%
0.95 better than 20%
48% of 285 duels better than 31%
43% of 37 situations better than 65%
Ancient45
44% better than 23%
0.67 better than 14%
73.2 better than 11%
0.90 better than 9%
46% of 221 duels better than 21%
38% of 29 situations right on the average
Nuke40
60% better than 65%
0.79 better than 61%
85.4 better than 63%
1.10 better than 62%
55% of 177 duels better than 62%
45% of 20 situations better than 64%
Mirage16
44% better than 21%
0.61 better than 5%
72.5 better than 12%
0.84 better than 3%
49% of 67 duels better than 36%
33% of 6 situations better than 36%
Inferno13
46% -
0.69 -
71.8 -
0.90-
46% of 54 duels -
57% of 7 situations -
Cache10
70% -
0.82 -
87.5 -
1.14-
54% of 24 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zordexx plays

Across 259 matches Zordexx averages K/R 0.72, ADR 78.3 and a rating of 0.98. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 89 of 259 matches the rating was 1.10 or higher (34%), in 111 it was below 0.90. In 205 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. Zordexx loses the most ELO on Nuke (−75 ELO, win rate 60%). Things go best on Anubis (+59 ELO, win rate 65%). Match no. 4 of the day goes best: 59% win rate, −120 ELO. Improved over the last three months: Win rate +9 pp, ELO +290. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 78.0. Last 30 days: 65 matches, win rate 58%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.