Zoome12

Russia
On FACEIT since 2026 25 matches tracked 25 matches in 30 days
Last updated:

How does Zoome12 play?

Rating 0.97 K/R 0.73 ADR 82.6 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 0% very weak below 0.75 44%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average.
AWPerEntryMulti-kills
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 55%+6 pp · Ø 49% better than 89%

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 76%
Clutch 1v2 won 8%−13 pp · Ø 21% better than 1%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 0.92−0.06 · Ø 0.98 better than 23%
Pistol kills per match 3.9
Knife kills 1 in 25 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.5%−0.4 pp · Ø 12.9% better than 37%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 4x 4K, 2 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 54%
Enemies flashed per round 0.50+0.24 · Ø 0.26 better than 93%
Deaths per round 79%+6 pp · Ø 73% better than 2%

Patterns

Soon this shows where Zoome12 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
58% -
0.74 -
79.2 -
0.99-
59% of 73 duels -
38% of 8 situations -
Dust 28
63% -
0.82 -
93.5 -
1.10-
57% of 53 duels -
40% of 5 situations -
Cache3
0% -
0.44 -
61.5 -
0.48-
28% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Zoome12 plays

Across 25 matches Zoome12 averages K/R 0.73, ADR 82.6 and a rating of 0.97. Biggest strength: Rounds with first kill at 16%, better than 99% of level 7 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 7 players. Averages 16.1 kills per match with 47% headshots. In 7 of 25 matches the rating was 1.10 or higher (28%), in 11 it was below 0.90. In 25 matches with detailed stats: 4 4Ks and 2 aces. Last 30 days: 25 matches, win rate 48%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.