ZookeeperNo1

Canada
190 matches tracked 74 matches in 30 days
Last updated:

How does ZookeeperNo1 play?

Rating 0.92 (from 149 matches) K/R 0.67 ADR 74.9 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 149 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so just below the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.93−0.04 · Ø 0.97 better than 23%
Pistol kills per match 2.5
Knife kills 2 in 190 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (12.8%).

2K rounds 11.5%−1.3 pp · Ø 12.8% better than 13%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 20%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 16x 4K, 1 ace in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.27).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 84%
Enemies flashed per round 0.51+0.24 · Ø 0.27 better than 94%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +3 pp
= Stayed the same
K/R at 0.67, ADR at 74.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.67 (at the start 0.70). Slightly below the average (0.71).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −59 ELO
30 matches · 37% win rate
In match 1 of the day −5 ELO
43 matches · 40% win rate
On Wednesdays −28 ELO, win rate 41%

ZookeeperNo1 loses the most ELO in match 3 of the day: −59 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Inferno
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
54% better than 63%
0.67 better than 24%
72.8 better than 16%
0.94 better than 25%
49% of 161 duels better than 41%
25% of 32 situations better than 19%
Mirage56
55% better than 66%
0.68 better than 28%
75.3 better than 27%
0.92 better than 20%
50% of 156 duels better than 47%
47% of 30 situations better than 75%
Ancient27
48% better than 44%
0.71 better than 42%
78.1 better than 39%
0.96 better than 36%
53% of 72 duels better than 65%
20% of 10 situations better than 11%
Nuke18
28% better than 1%
0.72 better than 35%
80.3 better than 43%
1.01-
47% of 51 duels better than 24%
33% of 15 situations better than 33%
Anubis16
38% better than 13%
0.59 better than 2%
70.0 better than 8%
0.78-
36% of 45 duels better than 2%
56% of 9 situations better than 87%
Inferno8
25% -
0.63 -
75.8 -
0.88-
38% of 32 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZookeeperNo1 plays

Across 190 matches ZookeeperNo1 averages K/R 0.67 and ADR 74.9; the rating across the 149 rated matches is 0.92. Biggest strength: Utility damage per round at 5.8, better than 84% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 15.4 kills per match with 48% headshots. The strongest map is Mirage with a 55% win rate in 56 matches. In 40 of 149 matches the rating was 1.10 or higher (27%), in 76 it was below 0.90. In 149 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 0.95. ZookeeperNo1 loses the most ELO in match 3 of the day (−59 ELO, win rate 37%). Things go best in match 4 of the day (+93 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +93 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.67, ADR at 74.2. Last 30 days: 74 matches, win rate 47%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.