Zonkinio666

Zambia
On FACEIT since 2017 225 matches tracked 45 matches in 30 days
Last updated:

How does Zonkinio666 play?

Rating 0.99 (from 175 matches) K/R 0.71 ADR 76.4 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 175 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.5
Knife kills 1 in 225 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 20x 4K, 5 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −5.3, Headshots −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −87 ELO
21 matches · 38% win rate
In match 4 of the day +31 ELO
24 matches · 33% win rate
Between 0:00 and 6:00 −60 ELO, win rate 37%
On Saturdays −155 ELO, win rate 36%

Zonkinio666 loses the most ELO on Cache: −87 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Anubis
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
51% better than 46%
0.72 better than 37%
78.8 better than 37%
0.99 better than 34%
56% of 216 duels better than 76%
40% of 42 situations better than 57%
Dust 245
67% better than 92%
0.67 better than 17%
71.0 better than 7%
0.99 better than 33%
44% of 148 duels better than 15%
48% of 25 situations better than 77%
Anubis29
41% better than 16%
0.74 better than 47%
76.7 better than 25%
1.07 better than 58%
58% of 83 duels better than 81%
40% of 15 situations better than 54%
Ancient26
50% better than 42%
0.71 better than 32%
79.1 better than 36%
1.05 better than 57%
49% of 83 duels better than 35%
35% of 20 situations better than 42%
Cache21
38% -
0.68 -
75.5 -
0.86-
38% of 61 duels -
43% of 7 situations -
Inferno17
35% better than 4%
0.72 better than 37%
75.2 better than 18%
0.92-
50% of 40 duels better than 28%
40% of 5 situations better than 56%
Nuke11
36% -
0.69 -
77.3 -
0.97-
70% of 20 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zonkinio666 plays

Across 225 matches Zonkinio666 averages K/R 0.71 and ADR 76.4; the rating across the 175 rated matches is 0.99. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Dust 2 with a 67% win rate in 45 matches. In 56 of 175 matches the rating was 1.10 or higher (32%), in 74 it was below 0.90. In 151 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: July 2026 at 1.00. Zonkinio666 loses the most ELO on Cache (−87 ELO, win rate 38%). Things go best on Mirage (+73 ELO, win rate 51%). Match no. 3 of the day goes best: 58% win rate, −8 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: K/R −0.06, ADR −5.3, Headshots −5 pp. Last 30 days: 45 matches, win rate 53%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.