Zoni0

Sweden
On FACEIT since 2016 227 matches tracked 117 matches in 30 days
ELO ▲ 278
2,135
30-day peak: 2,174
Rank EU
#163,894
Sweden #4,190 in Sweden
Last updated:

How does Zoni0 play?

Rating 0.94 K/R 0.71 ADR 82.3 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 227 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 3.0
Knife kills 7 in 227 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 1 ace in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.4, Win rate +4 pp, ELO +226
= Stayed the same
K/R at 0.72, Rating at 0.95
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays −28 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.05 · Cache

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
53% better than 57%
0.69 better than 28%
79.4 better than 45%
0.91 better than 15%
45% of 474 duels better than 18%
44% of 18 situations better than 67%
Anubis39
67% better than 90%
0.75 better than 56%
87.3 better than 84%
0.99 better than 35%
54% of 249 duels better than 65%
50% of 14 situations better than 80%
Dust 238
58% better than 72%
0.70 better than 31%
79.5 better than 42%
0.94 better than 19%
55% of 249 duels better than 71%
38% of 8 situations right on the average
Ancient31
55% better than 59%
0.74 right on the average
85.6 better than 72%
0.99 better than 35%
48% of 190 duels better than 33%
33% of 12 situations better than 37%
Cache18
61% -
0.76 -
90.6 -
1.03-
51% of 120 duels -
60% of 5 situations -
Nuke13
38% -
0.64 -
74.6 -
0.83-
49% of 84 duels -
25% of 8 situations -
Inferno10
60% -
0.70 -
80.9 -
0.88-
49% of 65 duels -
33% of 3 situations -
Vertigo3
100% -
0.79 -
84.7 -
1.09-
65% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Zoni0 plays

Across 227 matches Zoni0 averages K/R 0.71, ADR 82.3 and a rating of 0.94. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 53% headshots. The strongest map is Anubis with a 67% win rate in 39 matches. In 70 of 227 matches the rating was 1.10 or higher (31%), in 108 it was below 0.90. In 177 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. Things go best on Dust 2 (+51 ELO, win rate 58%). Match no. 3 of the day goes best: 62% win rate, +105 ELO. Improved over the last three months: ADR +4.4, Win rate +4 pp, ELO +226. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.95. Last 30 days: 117 matches, win rate 59%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.