Zokirio

France
98 matches tracked 52 matches in 30 days
Last updated:

How does Zokirio play?

Rating 1.02 K/R 0.72 ADR 79.7 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 98 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 46%−5 pp · Ø 51% better than 21%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 92%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 11%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.00−0.03 · Ø 1.03 better than 58%
Pistol kills per match 2.0
Knife kills 1 in 98 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 20%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 76%
MVPs per match 2.5+0.2 · Ø 2.3 better than 84%
4Ks and aces 16x 4K, 3 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

53% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 53%+17 pp · Ø 36% better than 99%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 68%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +9 pp, ELO +58
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 79.5, Headshots at 38%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −18 ELO
28 matches · 43% win rate

Zokirio loses the most ELO in match 2 of the day: −18 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.20 · Inferno

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
41% better than 19%
0.68 better than 30%
74.3 better than 21%
0.96 better than 35%
46% of 52 duels better than 26%
25% of 8 situations better than 18%
Mirage16
56% better than 73%
0.72 right on the average
77.5 better than 40%
1.02 better than 56%
55% of 55 duels better than 77%
29% of 14 situations better than 24%
Ancient15
47% better than 41%
0.70 better than 39%
81.4 better than 60%
1.01 better than 58%
52% of 60 duels better than 65%
67% of 6 situations better than 98%
Anubis15
40% better than 18%
0.72 better than 55%
86.8 better than 87%
0.99 better than 53%
47% of 51 duels better than 36%
40% of 5 situations better than 57%
Inferno14
50% -
0.75 -
76.8 -
1.09-
38% of 61 duels -
50% of 4 situations -
Nuke13
62% -
0.69 -
76.6 -
0.94-
43% of 70 duels -
56% of 9 situations -
Cache7
71% -
0.88 -
93.3 -
1.31-
77% of 22 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zokirio plays

Across 98 matches Zokirio averages K/R 0.72, ADR 79.7 and a rating of 1.02. Biggest strength: Utility hit rate at 53%, better than 99% of level 7 players. Most room to improve: Headshot rate at 38%, better than only 11% of level 7 players. Averages 15.9 kills per match with 38% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 35 of 98 matches the rating was 1.10 or higher (36%), in 36 it was below 0.90. In 77 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. Zokirio loses the most ELO in match 2 of the day (−18 ELO, win rate 43%). Improved over the last three months: Win rate +9 pp, ELO +58. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 79.5, Headshots at 38%. Last 30 days: 52 matches, win rate 46%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.