ZlyZeD

Norway
On FACEIT since 2016 130 matches tracked 25 matches in 30 days
ELO
2,368
30-day peak: 2,510
Rank EU
#81,078
Norway #928 in Norway
Last updated:

How does ZlyZeD play?

Rating 0.94 K/R 0.65 ADR 71.1 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 130 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 39%−12 pp · Ø 51% better than 1%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 2%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 12x 4K, 3 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +15 pp, ELO +429
= Stayed the same
Rating at 0.93, Headshots at 51%
▼ Got worse
K/R −0.05, ADR −6.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −25 ELO
24 matches · 71% win rate
In match 2 of the day −21 ELO
37 matches · 49% win rate
Between 0:00 and 6:00 −26 ELO, win rate 47%

ZlyZeD loses the most ELO on Cache: −25 ELO, 71% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Cache
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
50% better than 42%
0.63 better than 8%
68.0 better than 4%
0.92 better than 14%
30% of 141 duels better than 1%
68% of 19 situations better than 98%
Ancient25
60% better than 77%
0.68 better than 18%
75.8 better than 22%
0.97 better than 27%
43% of 94 duels better than 11%
63% of 16 situations better than 94%
Cache24
71% -
0.67 -
72.3 -
0.98-
44% of 99 duels -
50% of 8 situations -
Dust 214
50% -
0.53 -
64.8 -
0.79-
28% of 67 duels -
0% of 7 situations -
Anubis13
69% -
0.67 -
70.5 -
0.98-
45% of 47 duels -
38% of 13 situations -
Inferno12
33% -
0.72 -
81.4 -
1.00-
52% of 56 duels -
13% of 8 situations -
Nuke6
50% -
0.58 -
64.5 -
0.83-
42% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZlyZeD plays

Across 130 matches ZlyZeD averages K/R 0.65, ADR 71.1 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 39%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 51% headshots. The strongest map is Cache with a 71% win rate in 24 matches. In 36 of 130 matches the rating was 1.10 or higher (28%), in 64 it was below 0.90. In 102 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: June 2026 at 1.18. ZlyZeD loses the most ELO on Cache (−25 ELO, win rate 71%). Things go best on Mirage (+69 ELO, win rate 50%). Improved over the last three months: Win rate +15 pp, ELO +429. Got weaker: K/R −0.05, ADR −6.0. Unchanged in recent months: Rating at 0.93, Headshots at 51%. Last 30 days: 25 matches, win rate 48%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.