Zloi_Lui_XD

Caribbean Netherlands
164 matches tracked 40 matches in 30 days
Last updated:

How does Zloi_Lui_XD play?

Rating 1.09 K/R 0.79 ADR 81.3 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 164 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 31%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so clearly above the average (0.98).

Headshot rate 45%−2 pp · Ø 47% better than 43%
AWP share of kills 21%+10 pp · Ø 11% better than 86%
K/D 1.08+0.10 · Ø 0.98 better than 86%
Pistol kills per match 3.1
Knife kills 9 in 164 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (12.9%).

2K rounds 14.8%+1.9 pp · Ø 12.9% better than 90%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 84%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 25x 4K, 4 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 22%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 56%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +9 pp, ELO +121
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.11, Rating −0.19, ADR −7.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.77 (at the start 0.88). Clearly above the average (0.71).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
38 matches · 47% win rate
From match 5 of the day +9 ELO
36 matches · 42% win rate
Between 18:00 and 24:00 +6 ELO, win rate 43%
On Tuesdays −72 ELO, win rate 38%

Zloi_Lui_XD loses the most ELO on Anubis: −25 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 2.26 · Mirage
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
38% better than 13%
0.75 better than 69%
79.1 better than 54%
1.02 better than 64%
52% of 223 duels better than 63%
20% of 15 situations better than 9%
Anubis38
47% better than 33%
0.86 better than 97%
86.9 better than 87%
1.18 better than 95%
56% of 236 duels better than 80%
35% of 23 situations better than 40%
Dust 226
50% right on the average
0.75 better than 68%
80.6 better than 59%
1.04 better than 68%
52% of 148 duels better than 62%
36% of 11 situations better than 44%
Ancient22
64% better than 91%
0.84 better than 93%
84.6 better than 75%
1.18 better than 96%
57% of 83 duels better than 86%
50% of 12 situations better than 80%
Nuke11
55% -
0.73 -
73.9 -
1.05-
47% of 49 duels -
14% of 7 situations -
Cache10
60% -
0.80 -
78.0 -
1.13-
41% of 32 duels -
29% of 7 situations -
Inferno6
17% -
0.71 -
77.3 -
1.02-
47% of 43 duels -
60% of 5 situations -
Vertigo3
67% -
0.78 -
72.0 -
1.04-
44% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zloi_Lui_XD plays

Across 164 matches Zloi_Lui_XD averages K/R 0.79, ADR 81.3 and a rating of 1.09. Biggest strength: Rating at 1.09, better than 89% of level 7 players. Most room to improve: Utility damage per round at 2.9, better than only 22% of level 7 players. Averages 17.3 kills per match with 45% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 77 of 164 matches the rating was 1.10 or higher (47%), in 51 it was below 0.90. In 143 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: July 2026 at 1.26. Zloi_Lui_XD loses the most ELO on Anubis (−25 ELO, win rate 47%). Things go best on Ancient (+64 ELO, win rate 64%). Improved over the last three months: Headshots +9 pp, ELO +121. Got weaker: K/R −0.11, Rating −0.19, ADR −7.4. Unchanged in recent months: Win rate at 48%. Last 30 days: 40 matches, win rate 50%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.