ZloBNShckI

Sweden
On FACEIT since 2025 292 matches tracked 105 matches in 30 days
Last updated:

How does ZloBNShckI play?

Rating 0.91 (from 291 matches) K/R 0.64 ADR 70.5 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 291 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 57%+7 pp · Ø 50% better than 85%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.5
Knife kills 3 in 292 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 5%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 29x 4K, 1 ace in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 78%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 20%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +119
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.06, ADR −4.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.63 (at the start 0.68). Well below the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −54 ELO
110 matches · 43% win rate
On Anubis −30 ELO
48 matches · 54% win rate
On Saturdays −60 ELO, win rate 36%

ZloBNShckI loses the most ELO from match 5 of the day: −54 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 1.91 · Ancient
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
52% right on the average
0.61 better than 4%
68.3 better than 3%
0.89 better than 8%
45% of 296 duels better than 17%
46% of 71 situations better than 73%
Dust 282
55% better than 60%
0.69 better than 25%
74.4 better than 17%
0.98 better than 29%
48% of 334 duels better than 29%
43% of 49 situations better than 62%
Anubis48
54% better than 58%
0.66 better than 13%
70.9 better than 6%
0.95 better than 21%
39% of 189 duels better than 3%
29% of 31 situations better than 29%
Ancient29
34% better than 6%
0.62 better than 4%
68.7 better than 2%
0.83 better than 2%
44% of 126 duels better than 12%
43% of 14 situations better than 63%
Nuke24
42% better than 14%
0.61 better than 2%
69.6 better than 3%
0.82 better than 1%
36% of 94 duels better than 1%
17% of 18 situations better than 5%
Inferno12
58% -
0.63 -
68.0 -
0.92-
51% of 35 duels -
36% of 11 situations -
Cache6
33% -
0.55 -
61.8 -
0.79-
25% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZloBNShckI plays

Across 292 matches ZloBNShckI averages K/R 0.64 and ADR 70.5; the rating across the 291 rated matches is 0.91. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · all ELO ranges players. Most room to improve: Damage per round (ADR) at 70.5, better than only 2% of level 10 · all ELO ranges players. Averages 14.3 kills per match with 57% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 74 of 291 matches the rating was 1.10 or higher (25%), in 151 it was below 0.90. In 232 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. ZloBNShckI loses the most ELO from match 5 of the day (−54 ELO, win rate 43%). Things go best in match 4 of the day (+60 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, −5 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +119. Got weaker: K/R −0.05, Rating −0.06, ADR −4.9. Last 30 days: 105 matches, win rate 48%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.