Zlatko0o

South Korea
On FACEIT since 2017 201 matches tracked 89 matches in 30 days
ELO ▲ 180
2,214
30-day peak: 2,214
Rank EU
#129,966
South Korea #1,828 in South Korea
Last updated:

How does Zlatko0o play?

Rating 0.97 K/R 0.71 ADR 78.0 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 201 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.8
Knife kills 4 in 201 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 17x 4K, 1 ace in 155 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +305
= Stayed the same
K/R at 0.72, Rating at 0.97, ADR at 78.4, Headshots at 50%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −97 ELO
36 matches · 44% win rate
On Dust 2 −91 ELO
33 matches · 45% win rate
On Thursdays −128 ELO, win rate 39%

Zlatko0o loses the most ELO in match 3 of the day: −97 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
52% right on the average
0.71 better than 37%
79.5 better than 45%
0.97 better than 31%
48% of 228 duels better than 34%
46% of 26 situations better than 72%
Ancient41
59% better than 72%
0.74 right on the average
81.4 better than 49%
1.00 better than 39%
53% of 187 duels better than 60%
34% of 29 situations better than 41%
Dust 233
45% better than 28%
0.67 better than 18%
73.6 better than 15%
0.90 better than 11%
46% of 129 duels better than 22%
55% of 11 situations better than 88%
Anubis22
55% better than 59%
0.70 better than 31%
77.3 better than 30%
0.95 better than 22%
46% of 95 duels better than 20%
50% of 6 situations better than 80%
Cache19
63% -
0.77 -
84.2 -
1.06-
55% of 75 duels -
33% of 15 situations -
Nuke15
47% better than 26%
0.70 better than 23%
75.1 better than 16%
0.96 better than 20%
41% of 64 duels better than 5%
64% of 11 situations better than 93%
Inferno14
57% -
0.67 -
70.7 -
0.95-
42% of 57 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zlatko0o plays

Across 201 matches Zlatko0o averages K/R 0.71, ADR 78.0 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 50% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 58 of 201 matches the rating was 1.10 or higher (29%), in 87 it was below 0.90. In 155 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. Zlatko0o loses the most ELO in match 3 of the day (−97 ELO, win rate 44%). Things go best in match 1 of the day (+187 ELO, win rate 59%). Match no. 4 of the day goes best: 73% win rate, +151 ELO. Improved over the last three months: ELO +305. Unchanged in recent months: K/R at 0.72, Rating at 0.97, ADR at 78.4, Headshots at 50%, Win rate at 54%. Last 30 days: 89 matches, win rate 53%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.