Zkubi

Sweden
On FACEIT since 2023 199 matches tracked 75 matches in 30 days
ELO ▲ 1
2,414
30-day peak: 2,594
Rank EU
#70,087
Sweden #1,644 in Sweden
Last updated:

How does Zkubi play?

Rating 0.94 K/R 0.65 ADR 71.6 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 199 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 4%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 14x 4K, 0 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Zkubi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 195 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.66.

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −59 ELO
45 matches · 40% win rate
On Mirage −37 ELO
64 matches · 45% win rate
On Wednesdays −5 ELO, win rate 43%

Zkubi loses the most ELO in match 2 of the day: −59 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Highest rating in a match: 1.73 · Inferno
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
45% better than 24%
0.64 better than 10%
72.9 better than 13%
0.92 better than 14%
48% of 235 duels better than 30%
40% of 45 situations better than 57%
Ancient33
55% better than 60%
0.64 better than 6%
67.9 better than 2%
0.95 better than 21%
45% of 92 duels better than 16%
32% of 22 situations better than 34%
Dust 228
54% better than 60%
0.67 better than 17%
74.7 better than 19%
0.96 better than 23%
48% of 96 duels better than 31%
41% of 27 situations better than 60%
Inferno21
43% better than 17%
0.68 better than 19%
73.8 better than 14%
0.97 better than 20%
52% of 83 duels better than 36%
33% of 9 situations better than 39%
Anubis20
45% better than 27%
0.69 better than 24%
73.1 better than 11%
0.99 better than 33%
42% of 90 duels better than 8%
63% of 19 situations better than 92%
Cache18
50% -
0.64 -
69.2 -
0.95-
48% of 63 duels -
67% of 12 situations -
Nuke15
67% better than 85%
0.58 better than 1%
66.0 better than 2%
0.87 better than 4%
55% of 44 duels better than 62%
33% of 9 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How Zkubi plays

Across 199 matches Zkubi averages K/R 0.65, ADR 71.6 and a rating of 0.94. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 71.6, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 49% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 52 of 199 matches the rating was 1.10 or higher (26%), in 90 it was below 0.90. In 195 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 0.95. Zkubi loses the most ELO in match 2 of the day (−59 ELO, win rate 40%). Things go best in match 1 of the day (+213 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +213 ELO. Last 30 days: 75 matches, win rate 51%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.