Zjebusek

Poland
158 matches tracked 25 matches in 30 days
Last updated:

How does Zjebusek play?

Rating 0.94 (from 124 matches) K/R 0.65 ADR 72.6 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 124 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 27%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 17%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.91−0.06 · Ø 0.97 better than 17%
Pistol kills per match 2.8
Knife kills 3 in 158 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.8%).

2K rounds 11.4%−1.4 pp · Ø 12.8% better than 11%
3K rounds 2.6%−1.2 pp · Ø 3.8% better than 6%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 22x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 72%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, ADR at 73.3, Win rate at 46%
▼ Got worse
Rating −0.17, Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.71).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −129 ELO
26 matches · 27% win rate
On Cache −74 ELO
20 matches · 35% win rate
On Tuesdays −25 ELO, win rate 35%

Zjebusek loses the most ELO in match 3 of the day: −129 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.20 · Anubis

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
58% better than 74%
0.65 better than 16%
70.9 better than 11%
0.96 better than 34%
47% of 258 duels better than 31%
35% of 40 situations better than 41%
Inferno25
56% better than 65%
0.68 better than 35%
77.0 better than 40%
1.06 better than 71%
58% of 76 duels better than 84%
67% of 9 situations better than 95%
Cache20
35% -
0.73 -
79.7 -
1.06-
51% of 69 duels -
33% of 12 situations -
Anubis17
41% better than 21%
0.66 better than 21%
72.8 better than 16%
0.93-
49% of 61 duels better than 45%
44% of 9 situations better than 63%
Ancient12
25% -
0.47 -
59.5 -
0.64-
31% of 62 duels -
33% of 3 situations -
Dust 211
18% -
0.65 -
76.2 -
0.87-
37% of 67 duels -
50% of 6 situations -
Nuke5
0% -
0.64 -
74.6 -
0.96-
67% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Zjebusek plays

Across 158 matches Zjebusek averages K/R 0.65 and ADR 72.6; the rating across the 124 rated matches is 0.94. Biggest strength: Utility hit rate at 43%, better than 93% of level 8 players. Most room to improve: 3K rounds at 2.6%, better than only 6% of level 8 players. Averages 14.6 kills per match with 41% headshots. The strongest map is Mirage with a 58% win rate in 67 matches. In 38 of 124 matches the rating was 1.10 or higher (31%), in 57 it was below 0.90. In 105 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 1.14. Zjebusek loses the most ELO in match 3 of the day (−129 ELO, win rate 27%). Things go best on Mirage (+131 ELO, win rate 58%). Match no. 2 of the day goes best: 60% win rate, +121 ELO. Got weaker: Rating −0.17, Headshots −2 pp. Unchanged in recent months: K/R at 0.65, ADR at 73.3, Win rate at 46%. Last 30 days: 25 matches, win rate 44%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.