Ziulfps

Brazil
175 matches tracked
ELO
2,631
Peak across recorded matches: 2,691
Rank SA ▼ 12 places
#700
Brazil #481 in Brazil
30 days · prev. #688 · best #666
Last updated:

How does Ziulfps play?

Rating 1.11 K/R 0.79 ADR 85.3 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 175 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 4%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 93%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.3
Knife kills 3 in 175 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 81%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 65%
MVPs per match 2.6+0.3 · Ø 2.3 better than 73%
4Ks and aces 27x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 57%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 75%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 84.4, Headshots at 61%, ELO at 2,640
▼ Got worse
Rating −0.05, Win rate −18 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
54 matches · 50% win rate
In match 3 of the day +18 ELO
26 matches · 50% win rate
Between 18:00 and 24:00 +108 ELO, win rate 51%
On Fridays +19 ELO, win rate 46%

Ziulfps loses the most ELO on Mirage: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 2.28 · Cache

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
64% better than 88%
0.82 better than 79%
90.1 better than 85%
1.17 better than 83%
56% of 344 duels better than 74%
34% of 35 situations better than 39%
Mirage54
50% better than 42%
0.74 better than 45%
80.7 better than 46%
1.03 better than 44%
46% of 228 duels better than 19%
24% of 21 situations better than 13%
Ancient19
47% better than 28%
0.78 better than 63%
84.1 better than 59%
1.09 better than 64%
60% of 83 duels better than 90%
25% of 12 situations better than 18%
Anubis14
43% -
0.75 -
84.2 -
1.05-
52% of 79 duels -
43% of 7 situations -
Cache14
79% -
0.86 -
90.4 -
1.26-
57% of 61 duels -
40% of 5 situations -
Nuke7
43% -
0.70 -
75.1 -
1.00-
43% of 30 duels -
0% of 4 situations -
Inferno6
67% -
0.96 -
91.9 -
1.40-
52% of 31 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ziulfps plays

Across 175 matches Ziulfps averages K/R 0.79, ADR 85.3 and a rating of 1.11. Biggest strength: Headshot rate at 60%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 60% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 84 of 175 matches the rating was 1.10 or higher (48%), in 44 it was below 0.90. In 100 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. Ziulfps loses the most ELO on Mirage (−25 ELO, win rate 50%). Things go best on Dust 2 (+95 ELO, win rate 64%). Match no. 4 of the day goes best: 65% win rate, −11 ELO. Got weaker: Rating −0.05, Win rate −18 pp. Unchanged in recent months: K/R at 0.78, ADR at 84.4, Headshots at 61%, ELO at 2,640.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.