Zio_0

Italy
On FACEIT since 2019 257 matches tracked 73 matches in 30 days
Last updated:

How does Zio_0 play?

Rating 0.96 (from 235 matches) K/R 0.69 ADR 72.5 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 235 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 43%−8 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.6
Knife kills 1 in 257 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 7%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 34x 4K, 3 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +9 pp, ELO +456
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 72.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays ±0 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Inferno
  2. Longest win streak: 11 wins in a row · Anubis
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
59% better than 78%
0.71 better than 35%
73.7 better than 16%
1.02 better than 44%
45% of 233 duels better than 17%
48% of 40 situations better than 78%
Dust 255
47% better than 32%
0.65 better than 10%
68.5 better than 3%
0.88 better than 6%
41% of 189 duels better than 5%
45% of 22 situations better than 72%
Ancient43
44% better than 24%
0.69 better than 22%
73.9 better than 13%
0.99 better than 33%
48% of 168 duels better than 30%
43% of 23 situations better than 64%
Inferno38
47% better than 26%
0.71 better than 28%
73.5 better than 9%
0.99 better than 21%
47% of 107 duels better than 20%
18% of 11 situations better than 12%
Anubis28
46% better than 29%
0.70 better than 26%
75.6 better than 18%
0.95 better than 18%
43% of 94 duels better than 9%
32% of 19 situations better than 38%
Cache14
57% -
0.74 -
76.3 -
1.05-
43% of 51 duels -
25% of 8 situations -
Nuke6
83% -
0.66 -
71.4 -
0.87-
40% of 30 duels -
22% of 9 situations -
Overpass3
0% -
0.36 -
50.3 -
0.25-
11% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Zio_0 plays

Across 257 matches Zio_0 averages K/R 0.69 and ADR 72.5; the rating across the 235 rated matches is 0.96. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 57% headshots. The strongest map is Mirage with a 59% win rate in 68 matches. In 76 of 235 matches the rating was 1.10 or higher (32%), in 106 it was below 0.90. In 180 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: August 2026 at 1.01. Things go best from match 5 of the day (+224 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +224 ELO. Improved over the last three months: Headshots +2 pp, Win rate +9 pp, ELO +456. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 72.5. Last 30 days: 73 matches, win rate 59%, net ELO +306.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.