Zio_0
How does Zio_0 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (51%).
Clutch
Average24% of 1v2s won and so just above the average (22%).
Weapons and aim
Average57% headshots and so well above the average (50%).
Impact
WeaknessExactly 2 kills in 11.4% of rounds and so well below the average (13.4%).
Utility and deaths
Average3.0 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.01. Last 3 months: 0.97 (at the start 0.93). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 76.4. Last 3 months unchanged at 72.5. Clearly below the average (80.8).
Share of headshot kills
Best month: October 2026 with 59%. Last 3 months: 58% (at the start 56%). Well above the average (50%).
Matches won (win rate)
Best month: October 2026 with 54%. Last 3 months: 53% (at the start 44%). Clearly above the average (50%).
Best month: October 2026 with 2,492. Last 3 months: 2,460 (at the start 2,004).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 257 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.04 · Inferno
- Longest win streak: 11 wins in a row · Anubis
- Most kills in a match: 32 · Mirage
Maps in detail
from the last 257 matchesCompared with players on the same level who have at least 15 matches on the map.
How Zio_0 plays
Across 257 matches Zio_0 averages K/R 0.69 and ADR 72.5; the rating across the 235 rated matches is 0.96. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 57% headshots. The strongest map is Mirage with a 59% win rate in 68 matches. In 76 of 235 matches the rating was 1.10 or higher (32%), in 106 it was below 0.90. In 180 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: August 2026 at 1.01. Things go best from match 5 of the day (+224 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +224 ELO. Improved over the last three months: Headshots +2 pp, Win rate +9 pp, ELO +456. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 72.5. Last 30 days: 73 matches, win rate 59%, net ELO +306.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.