Zinbolo

Kosovo
162 matches tracked 33 matches in 30 days
Last updated:

How does Zinbolo play?

Rating 0.93 K/R 0.70 ADR 77.3 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 162 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (0.99).

Headshot rate 52%+5 pp · Ø 47% better than 79%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.89−0.10 · Ø 0.99 better than 13%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 18%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 30x 4K, 2 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.52+0.25 · Ø 0.27 better than 95%
Deaths per round 78%+5 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 8 average
Whether Zinbolo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 153 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.65
JulAugSepOct

Best month: July 2026 with 0.74.

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +2 ELO
44 matches · 43% win rate
In match 4 of the day +25 ELO
25 matches · 40% win rate
On Sundays +55 ELO, win rate 45%

Zinbolo loses the most ELO from match 5 of the day: +2 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 1.94 · Ancient

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
46% better than 36%
0.73 better than 53%
80.2 better than 53%
0.99 better than 43%
48% of 233 duels better than 35%
63% of 16 situations better than 95%
Mirage39
64% better than 90%
0.68 better than 28%
74.1 better than 22%
0.91 better than 18%
47% of 182 duels better than 31%
21% of 14 situations better than 9%
Ancient35
46% better than 37%
0.70 better than 37%
79.5 better than 46%
0.93 better than 25%
47% of 224 duels better than 30%
56% of 9 situations better than 87%
Anubis20
60% better than 78%
0.67 better than 24%
73.6 better than 19%
0.90 better than 15%
45% of 126 duels better than 22%
50% of 4 situations better than 77%
Inferno10
50% -
0.64 -
74.9 -
0.85-
47% of 76 duels -
40% of 5 situations -
Cache5
20% -
0.71 -
84.8 -
0.86-
55% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zinbolo plays

Across 162 matches Zinbolo averages K/R 0.70, ADR 77.3 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 8 players. Averages 15.4 kills per match with 52% headshots. The strongest map is Mirage with a 64% win rate in 39 matches. In 40 of 162 matches the rating was 1.10 or higher (25%), in 76 it was below 0.90. In 149 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: July 2026 at 0.99. Zinbolo loses the most ELO from match 5 of the day (+2 ELO, win rate 43%). Things go best on Anubis (+84 ELO, win rate 60%). Match no. 1 of the day goes best: 58% win rate, +39 ELO. Last 30 days: 33 matches, win rate 45%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.