Zin3dinZidan

Mozambique
On FACEIT since 2022 172 matches tracked 41 matches in 30 days
Last updated:

How does Zin3dinZidan play?

Rating 1.07 (from 125 matches) K/R 0.77 ADR 83.2 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 125 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
ClutcherEntryMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Strength
Last one alive

55% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 55%+17 pp · Ø 38% better than 99%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (47%).

Headshot rate 60%+13 pp · Ø 47% better than 97%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.10+0.11 · Ø 0.99 better than 83%
Pistol kills per match 2.9
Knife kills 3 in 172 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 76%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.7+0.5 · Ø 2.2 better than 92%
4Ks and aces 17x 4K, 0 aces in 68 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 96%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.77, ADR at 82.8, Headshots at 60%
▼ Got worse
ELO −198

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.82
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.96. Last 3 months unchanged at 0.77. Clearly above the average (0.72).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −12 ELO
22 matches · 50% win rate
In match 1 of the day −9 ELO
38 matches · 34% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 35%
On Wednesdays −30 ELO, win rate 35%

Zin3dinZidan loses the most ELO on Anubis: −12 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Mirage
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
50% right on the average
0.77 better than 71%
85.1 better than 77%
1.07 better than 71%
49% of 199 duels better than 41%
49% of 35 situations better than 77%
Dust 234
29% better than 2%
0.68 better than 28%
73.4 better than 19%
0.99 better than 43%
41% of 85 duels better than 10%
32% of 22 situations better than 28%
Ancient24
46% better than 38%
0.84 better than 91%
87.6 better than 81%
1.10 better than 80%
56% of 88 duels better than 81%
30% of 10 situations better than 30%
Anubis22
50% right on the average
0.80 better than 83%
88.9 better than 89%
1.08-
61% of 70 duels better than 95%
44% of 9 situations better than 68%
Cache14
57% -
0.73 -
81.6 -
1.05-
59% of 61 duels -
25% of 12 situations -
Inferno10
30% -
0.71 -
76.3 -
0.98-
48% of 25 duels -
20% of 5 situations -
Nuke3
33% -
0.78 -
85.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Zin3dinZidan plays

Across 172 matches Zin3dinZidan averages K/R 0.77 and ADR 83.2; the rating across the 125 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 8 players. Averages 16.8 kills per match with 60% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 53 of 125 matches the rating was 1.10 or higher (42%), in 42 it was below 0.90. In 68 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: October 2026 at 1.17. Zin3dinZidan loses the most ELO on Anubis (−12 ELO, win rate 50%). Things go best in match 2 of the day (+18 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +18 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: ELO −198. Unchanged in recent months: K/R at 0.77, ADR at 82.8, Headshots at 60%. Last 30 days: 41 matches, win rate 59%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.