Ziko67

Morocco
158 matches tracked 30 matches in 30 days
Last updated:

How does Ziko67 play?

Rating 0.99 K/R 0.70 ADR 76.5 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 45%−5 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just below the average (48%).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.3
Knife kills 9 in 158 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 19%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 11%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 15x 4K, 3 aces in 137 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +440
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.20, Rating −0.29, ADR −18.8, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.67 (at the start 0.87). Slightly below the average (0.72).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
38 matches · 50% win rate
On Ancient −27 ELO
23 matches · 65% win rate
Between 12:00 and 18:00 +9 ELO, win rate 46%

Ziko67 loses the most ELO on Mirage: −28 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 50 · Inferno
  3. Highest rating in a match: 2.98 · Dust 2

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
60% better than 82%
0.67 better than 21%
75.5 better than 27%
0.97 better than 32%
46% of 205 duels better than 24%
46% of 24 situations better than 74%
Mirage38
50% right on the average
0.62 better than 7%
69.1 better than 5%
0.86 better than 6%
45% of 146 duels better than 20%
36% of 22 situations better than 44%
Inferno24
50% better than 39%
0.79 better than 72%
84.3 better than 65%
1.12 better than 72%
54% of 112 duels better than 57%
42% of 19 situations better than 58%
Ancient23
65% better than 89%
0.68 better than 21%
75.6 better than 23%
0.95 better than 27%
39% of 105 duels better than 4%
14% of 7 situations better than 6%
Anubis15
53% better than 57%
0.77 better than 70%
83.4 better than 67%
1.10 better than 80%
58% of 52 duels better than 86%
33% of 9 situations better than 39%
Nuke6
50% -
0.79 -
80.9 -
1.08-
50% of 26 duels -
20% of 5 situations -
Cache4
50% -
0.75 -
75.9 -
1.09-
71% of 21 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ziko67 plays

Across 158 matches Ziko67 averages K/R 0.70, ADR 76.5 and a rating of 0.99. Biggest strength: Utility damage per round at 5.7, better than 83% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 10% of level 9 players. Averages 15.2 kills per match with 47% headshots. The strongest map is Ancient with a 65% win rate in 23 matches. In 53 of 158 matches the rating was 1.10 or higher (34%), in 68 it was below 0.90. In 137 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: July 2026 at 1.27. Ziko67 loses the most ELO on Mirage (−28 ELO, win rate 50%). Things go best in match 3 of the day (+113 ELO, win rate 63%). From match no. 5 of the day on, things go best: 67% win rate, −33 ELO. Improved over the last three months: Headshots +3 pp, ELO +440. Got weaker: K/R −0.20, Rating −0.29, ADR −18.8, Win rate −7 pp. Last 30 days: 30 matches, win rate 47%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.