Zielu-

Israel
On FACEIT since 2023 282 matches tracked 74 matches in 30 days
ELO ▲ 8
2,011
30-day peak: 2,019
Rank EU
#236,820
Israel #1,073 in Israel
Last updated:

How does Zielu- play?

Rating 1.12 K/R 0.81 ADR 85.4 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 281 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.12+0.12 · Ø 1.00 better than 86%
Pistol kills per match 2.8
Knife kills 3 in 281 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 81%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 91%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 45x 4K, 5 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 48%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, ADR +6.1, Headshots +2 pp, ELO +262
= Stayed the same
K/R at 0.81, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.72).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −29 ELO
57 matches · 37% win rate
On Dust 2 −3 ELO
38 matches · 53% win rate
On Wednesdays −81 ELO, win rate 26%

Zielu- loses the most ELO on Anubis: −29 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.37 · Dust 2

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
57% better than 72%
0.88 better than 94%
92.4 better than 93%
1.23 better than 94%
62% of 508 duels better than 96%
25% of 63 situations better than 16%
Anubis57
37% better than 11%
0.78 better than 75%
85.0 better than 74%
1.09 better than 76%
55% of 260 duels better than 74%
44% of 32 situations better than 67%
Ancient43
49% better than 43%
0.72 better than 42%
78.0 better than 34%
0.97 better than 34%
52% of 214 duels better than 59%
35% of 20 situations better than 44%
Dust 238
53% better than 60%
0.83 better than 89%
83.3 better than 67%
1.16 better than 88%
58% of 178 duels better than 86%
45% of 29 situations better than 73%
Inferno17
53% right on the average
0.84 better than 85%
87.5 better than 77%
1.21 better than 88%
57% of 79 duels better than 75%
60% of 15 situations better than 89%
Nuke13
38% -
0.78 -
80.1 -
1.06-
54% of 67 duels -
83% of 6 situations -
Cache10
30% -
0.70 -
81.0 -
0.90-
47% of 45 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zielu- plays

Across 281 matches Zielu- averages K/R 0.81, ADR 85.4 and a rating of 1.12. Biggest strength: 3K rounds at 5.3%, better than 91% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 9 players. Averages 17.5 kills per match with 48% headshots. The strongest map is Mirage with a 57% win rate in 97 matches. In 131 of 281 matches the rating was 1.10 or higher (47%), in 91 it was below 0.90. In 208 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: August 2026 at 1.18. Zielu- loses the most ELO on Anubis (−29 ELO, win rate 37%). Things go best on Ancient (+34 ELO, win rate 49%). Improved over the last three months: Rating +0.05, ADR +6.1, Headshots +2 pp, ELO +262. Unchanged in recent months: K/R at 0.81, Win rate at 49%. Last 30 days: 74 matches, win rate 53%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.